Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
OGC Wiki?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 2771286" data-attributes="member: 2067"><p>This is the entire concept of the OGC put into practice. An OGCWiki is not only a good idea, the concept of Open Gaming was *invented* for such a thing. </p><p></p><p>The idea that only some elite cabal of the published and writing can have a say leaves a bad taste in my mouth. OGC was made, largely, as a benefit to the consumers -- so that we wouldn't have to have seven different systems for psionics and thirteen different ways to to ley line magic and twenty-and-a-half mass combat systems and a half-dozen airship design systems. Thus, it means the best of the best floats to the surface and is supported by democratic means. The best system for X will get support.</p><p></p><p>The publishing community has thus far stauchly resisted any attempt to actually use it that way. In part, this is modeled on WotC, who do their own things while only giving occasional nods to the OGC. So rather than use any source but the SRD for their game design, most companies think they can do it better, while mentioning the boogeyman of "devaluing" lurking in the closet. The first is an issue of pride, while the second is an issue of fear. Free material is in no way devalued, despite mentions to the contrary. The mechanics might be free, but the way it's presented -- the book, the binding, the art, the setting, the imagination and use of these things is not. People don't pay for water, they pay for water bottled up and presented in dynamic designs with promise of French moutain springs in them. The gaming community is stuck paying for mechanics when they should be paying for setting, for flavor, for fluff. </p><p></p><p>IMHO, it's really a matter of time. We're in transition, right now. People still want to publish like the old companies did, only now with the ability to use d20 mechanics without paying for them. Someday, we'll see the occasion when you can't just publish a collection of feats and PrC's in a pdf and have people pay for them. The industry can fall as people are bloated with rules-glut, or they can change and adapt. Don't sell people rules. Sell people a game. Use the best of the rules others have designed, throw your own in there, dress it up in pretty art with a big pagecount and have the consumer enjoy.</p><p></p><p>Perhaps there's another problem with the simple sample size -- the gaming community isn't that big, after all. The industry needs to buck this trend of following in WotC's footsteps and embrace everything it can do -- which includes getting rules material for free.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 2771286, member: 2067"] This is the entire concept of the OGC put into practice. An OGCWiki is not only a good idea, the concept of Open Gaming was *invented* for such a thing. The idea that only some elite cabal of the published and writing can have a say leaves a bad taste in my mouth. OGC was made, largely, as a benefit to the consumers -- so that we wouldn't have to have seven different systems for psionics and thirteen different ways to to ley line magic and twenty-and-a-half mass combat systems and a half-dozen airship design systems. Thus, it means the best of the best floats to the surface and is supported by democratic means. The best system for X will get support. The publishing community has thus far stauchly resisted any attempt to actually use it that way. In part, this is modeled on WotC, who do their own things while only giving occasional nods to the OGC. So rather than use any source but the SRD for their game design, most companies think they can do it better, while mentioning the boogeyman of "devaluing" lurking in the closet. The first is an issue of pride, while the second is an issue of fear. Free material is in no way devalued, despite mentions to the contrary. The mechanics might be free, but the way it's presented -- the book, the binding, the art, the setting, the imagination and use of these things is not. People don't pay for water, they pay for water bottled up and presented in dynamic designs with promise of French moutain springs in them. The gaming community is stuck paying for mechanics when they should be paying for setting, for flavor, for fluff. IMHO, it's really a matter of time. We're in transition, right now. People still want to publish like the old companies did, only now with the ability to use d20 mechanics without paying for them. Someday, we'll see the occasion when you can't just publish a collection of feats and PrC's in a pdf and have people pay for them. The industry can fall as people are bloated with rules-glut, or they can change and adapt. Don't sell people rules. Sell people a game. Use the best of the rules others have designed, throw your own in there, dress it up in pretty art with a big pagecount and have the consumer enjoy. Perhaps there's another problem with the simple sample size -- the gaming community isn't that big, after all. The industry needs to buck this trend of following in WotC's footsteps and embrace everything it can do -- which includes getting rules material for free. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
OGC Wiki?
Top