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[OGCS] What happened to Tempest?
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<blockquote data-quote="helium3" data-source="post: 3020067" data-attributes="member: 31301"><p>Most of what I plan on posting will be 90% D&D 3.5 with a little bit of homebrew thrown in at some point. All OGL, of course. Also, I mentioned your aboleth plot hook to some of my gaming friends and they all thought it was very cool. Good job on that.</p><p></p><p></p><p></p><p>I agree with this. I've been playing around with Inkscape (to redo the climate maps) and think it's a very useful and versatile program. I'll be using it more in the future.</p><p></p><p></p><p></p><p>What colors are hard for you to distinguish? I can change them quite easily. I've already re-worked them with the new format and they look quite nice. D&D environment definitions are definitely something I could do, since they're actually lower resolution than the environment definitions I'm currently using. I'd probably like to keep both sets, as my reasons for doing the map the way I currently am is because it allows me to link each climate entry to a website that describes various climate regions of Earth. In the future, if I write up descriptions of my own I'll sever that link.</p><p></p><p></p><p></p><p>I'm definitely in favor of working on the language to make it less technical sounding and more readable. One of the biggest complaints about Kalamar (a highly detailed setting) was that it was too technical. Our maps do need some sort of relative scale however, and I'm more partial to some kind of grid system, as opposed to a side bar that states that "this bar is XXX miles (or km) long."</p></blockquote><p></p>
[QUOTE="helium3, post: 3020067, member: 31301"] Most of what I plan on posting will be 90% D&D 3.5 with a little bit of homebrew thrown in at some point. All OGL, of course. Also, I mentioned your aboleth plot hook to some of my gaming friends and they all thought it was very cool. Good job on that. I agree with this. I've been playing around with Inkscape (to redo the climate maps) and think it's a very useful and versatile program. I'll be using it more in the future. What colors are hard for you to distinguish? I can change them quite easily. I've already re-worked them with the new format and they look quite nice. D&D environment definitions are definitely something I could do, since they're actually lower resolution than the environment definitions I'm currently using. I'd probably like to keep both sets, as my reasons for doing the map the way I currently am is because it allows me to link each climate entry to a website that describes various climate regions of Earth. In the future, if I write up descriptions of my own I'll sever that link. I'm definitely in favor of working on the language to make it less technical sounding and more readable. One of the biggest complaints about Kalamar (a highly detailed setting) was that it was too technical. Our maps do need some sort of relative scale however, and I'm more partial to some kind of grid system, as opposed to a side bar that states that "this bar is XXX miles (or km) long." [/QUOTE]
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[OGCS] What happened to Tempest?
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