Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Oghrim
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Meatboy" data-source="post: 2934726" data-attributes="member: 40857"><p>What the heck I may as well post the last PC race for my campaign here being that they are an off shoot of the oghrim. Again C&C is welcome.</p><p></p><p><span style="font-size: 10px"><strong>Southern Oghrim (half oghrim)</strong></span></p><p> Hailing from the slave pits and arenas of the Shesherim empire southern oghrim, or half oghrim as they are sometimes called, are the back bone of the Shesherim infrastructure. Born into slavery most live and die without knowing freedom, fighting and toiling for their human masters. Southern oghrim are much more prolific than their northern kin but so many live in bondage that they are almost as rarely seen.</p><p></p><p> <strong> Personality: </strong>Generations of subjugation have seemingly eroded much of the will of these once proud beings, yet underneath a defeated exterior lay hard hearts brimming with resolve. Indeed years of fighting in the gladiatorial displays has even given these half-breeds tremendous skill in combat, which many of them are all too willing to use on their servitors given any sign of opportunity or weakness. Stalwart, tireless and opportunistic that is the core of the hearts and minds of these southern oghrim. </p><p></p><p> <strong>Physical Description:</strong> Southern oghrim differ somewhat from their north born ancestors. Years ago, in Shesh, the pure-blood oghrim breeding stock was becoming thin and instead of finding new oghrim to strengthen it, an expensive and dangerous undertaking, the slave masters of Shesh instigated an interbreeding program with human bloodlines. So today though not as strong or as tough as their fore bearers these are still more than a match for any man. Most southern oghrim stand just shy of seven feet tall and many weigh in at more than 200 pounds. Their human ancestry has thinned their skin somewhat, no longer possessing the stone like quality it once did, and the tone of it has changed as well becoming a darker grey brown. Hair tone as well has changed most having dark blond or brown hair and a rare few sporting fiery red hair. Though not as long lived as their fore bearers most half oghrim will live to see their second century if they can survive that long.</p><p></p><p> <strong> Relations:</strong> Oghrim of the south almost unanimously loathe men. Generations of slavery and cruel blood sports have bred into these once gentle peoples a supreme hatred of their masters. Occasionally one might give a chance for certain humans to prove their worth, usually Keldrians, whose country was founded by ex-slaves. Among their northern cousins southern oghrim feel the most acceptance and, if they are able to free themselves, most head north to find their people. Dwarves are also accepting of these half-breeds doing their best to understand what torments their lives must have been. Because of their dark dispositions and penchant for slavery shadow dwarves are either killed or given wide berth. Of all the races of Isankur Southern oghrim get along better with the exiles than any other race. Both are used and belittled by the Shesherim princes, if only in different ways. This grants them a fellowship unfelt among the other races.</p><p></p><p> <strong>Alignment:</strong> Living a life of subjugation has drained much of the kindheartedness from these once proud people leaving in its wake a self centered determination. Most southern oghrim tend to follow the philosophy that your business is yours and other’s business is theirs. Meaning most of the half-breeds are usually neutral in disposition.</p><p></p><p> <strong>Oghrim Lands:</strong> Oghrim of the south have no lands of their own. Almost all of them are found within the borders of the Empire of Shesh. Those who aren’t usually migrate northward in secret trying to reach the slave less lands of Keldreal. It is rumored however, that there is a hidden group of escaped oghrim slaves living within the Great Desert south of Shesh.</p><p></p><p> <strong>Languages: </strong>As slaves southern oghrim are forbidden to learn their mother tongue and a forced to speak Sheshen, the language of their captors. Those few who are house slaves may learn Isan if they must understand foreigners. Any others who learn a language must do so in strictest secrecy.</p><p></p><p> <strong>Names:</strong> Southern oghrim are given names by their parents, if the stay together long enough, but usually who ever their master is will grant them a shesherim name. Once a slave is free they often cast off their slave name and either take up the name given by their parents or one they give themselves.</p><p></p><p><strong>Southern Oghrim Racial Traits</strong></p><p>- +2 strength, +2 dexterity, +2 constitution, -2 Intelligence, -2 wisdom: Generations of toil have left half oghrim extremely well conditioned when it comes to physical matters but, they tend to be somewhat lacking in restraint and education.</p><p>- Medium: As medium creatures southern oghrim do not gain any special bonuses or penalties due to their size.</p><p>- Low-Light Vision: A southern oghrim can see twice as far as a human in starlight, moonlight, torchlight and similar conditions of poor illumination. They retain their ability to distinguish colors and details under such conditions as well.</p><p>- Weapon Familiarity: Half oghrim may treat glory claws as martial weapons rather than exotic weapons.</p><p>- Automatic Languages: Southern oghrim begin the game knowing sheshen only.</p><p>- Favored class: Fighter</p><p>- Level Adjustment: +1</p></blockquote><p></p>
[QUOTE="Meatboy, post: 2934726, member: 40857"] What the heck I may as well post the last PC race for my campaign here being that they are an off shoot of the oghrim. Again C&C is welcome. [SIZE=2][B]Southern Oghrim (half oghrim)[/B][/SIZE] Hailing from the slave pits and arenas of the Shesherim empire southern oghrim, or half oghrim as they are sometimes called, are the back bone of the Shesherim infrastructure. Born into slavery most live and die without knowing freedom, fighting and toiling for their human masters. Southern oghrim are much more prolific than their northern kin but so many live in bondage that they are almost as rarely seen. [B] Personality: [/B]Generations of subjugation have seemingly eroded much of the will of these once proud beings, yet underneath a defeated exterior lay hard hearts brimming with resolve. Indeed years of fighting in the gladiatorial displays has even given these half-breeds tremendous skill in combat, which many of them are all too willing to use on their servitors given any sign of opportunity or weakness. Stalwart, tireless and opportunistic that is the core of the hearts and minds of these southern oghrim. [B]Physical Description:[/B] Southern oghrim differ somewhat from their north born ancestors. Years ago, in Shesh, the pure-blood oghrim breeding stock was becoming thin and instead of finding new oghrim to strengthen it, an expensive and dangerous undertaking, the slave masters of Shesh instigated an interbreeding program with human bloodlines. So today though not as strong or as tough as their fore bearers these are still more than a match for any man. Most southern oghrim stand just shy of seven feet tall and many weigh in at more than 200 pounds. Their human ancestry has thinned their skin somewhat, no longer possessing the stone like quality it once did, and the tone of it has changed as well becoming a darker grey brown. Hair tone as well has changed most having dark blond or brown hair and a rare few sporting fiery red hair. Though not as long lived as their fore bearers most half oghrim will live to see their second century if they can survive that long. [B] Relations:[/B] Oghrim of the south almost unanimously loathe men. Generations of slavery and cruel blood sports have bred into these once gentle peoples a supreme hatred of their masters. Occasionally one might give a chance for certain humans to prove their worth, usually Keldrians, whose country was founded by ex-slaves. Among their northern cousins southern oghrim feel the most acceptance and, if they are able to free themselves, most head north to find their people. Dwarves are also accepting of these half-breeds doing their best to understand what torments their lives must have been. Because of their dark dispositions and penchant for slavery shadow dwarves are either killed or given wide berth. Of all the races of Isankur Southern oghrim get along better with the exiles than any other race. Both are used and belittled by the Shesherim princes, if only in different ways. This grants them a fellowship unfelt among the other races. [B]Alignment:[/B] Living a life of subjugation has drained much of the kindheartedness from these once proud people leaving in its wake a self centered determination. Most southern oghrim tend to follow the philosophy that your business is yours and other’s business is theirs. Meaning most of the half-breeds are usually neutral in disposition. [B]Oghrim Lands:[/B] Oghrim of the south have no lands of their own. Almost all of them are found within the borders of the Empire of Shesh. Those who aren’t usually migrate northward in secret trying to reach the slave less lands of Keldreal. It is rumored however, that there is a hidden group of escaped oghrim slaves living within the Great Desert south of Shesh. [B]Languages: [/B]As slaves southern oghrim are forbidden to learn their mother tongue and a forced to speak Sheshen, the language of their captors. Those few who are house slaves may learn Isan if they must understand foreigners. Any others who learn a language must do so in strictest secrecy. [B]Names:[/B] Southern oghrim are given names by their parents, if the stay together long enough, but usually who ever their master is will grant them a shesherim name. Once a slave is free they often cast off their slave name and either take up the name given by their parents or one they give themselves. [B]Southern Oghrim Racial Traits[/B] - +2 strength, +2 dexterity, +2 constitution, -2 Intelligence, -2 wisdom: Generations of toil have left half oghrim extremely well conditioned when it comes to physical matters but, they tend to be somewhat lacking in restraint and education. - Medium: As medium creatures southern oghrim do not gain any special bonuses or penalties due to their size. - Low-Light Vision: A southern oghrim can see twice as far as a human in starlight, moonlight, torchlight and similar conditions of poor illumination. They retain their ability to distinguish colors and details under such conditions as well. - Weapon Familiarity: Half oghrim may treat glory claws as martial weapons rather than exotic weapons. - Automatic Languages: Southern oghrim begin the game knowing sheshen only. - Favored class: Fighter - Level Adjustment: +1 [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Oghrim
Top