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<blockquote data-quote="DEFCON 1" data-source="post: 8880440" data-attributes="member: 7006"><p>Heh... well, let's not forget another possibility here... for all we know Chris Cocks was fully aware what would happen if/when they chose not to release the 2024 book under the OGL 1.0a. And knowing they would get lambasted for ANY attempt of theirs to "hold onto their money"... maybe they figured they could create this even-more-stringent version of OGL replacement and let IT take the hit for all the people who would immediately go ballistic over anything that might've been released...</p><p></p><p>...then they could walk back this version to a more palatable version of 1.1 and thus be seen as "good folks" for taking people's concerns to heart. All the while knowing that this stepped-back version of 1.1 was <em>what they originally were happy to go with in the first place.</em></p><p></p><p>And that's what I find kind of hilarious about all of this. It's nothing more than <strong><em>basic car sales negotiation</em></strong>.</p><p></p><p>You start with a price that is ridiculous and over the top. If the customer doesn't blink-- then awesome! Free money you weren't expecting to get! But if the customer DOES want to "negotiate"... then you slowly work backwards and see what the eventual price is you both agree on. And more often than not, that is STILL more than you actually would have been fine with getting from the beginning.</p><p></p><p>At the end of the day... Hasbro and WotC ARE going to make money off of people who are pulling in cash for no other reason than they've hitched their wagon to Dungeons & Dragons (as like the ONLY thing that could possibly bring in the dollars that we've been seeing for such a wide swathe of people/companies). And they are going to come out of it looking like paragons of virtue because they were "gracious" enough not to gouge everyone as badly as they COULD have done.</p><p></p><p>And this is exactly why I find all of this so amusing rather than concerning. Because nobody has any actual idea what we are eventually going to end up at.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8880440, member: 7006"] Heh... well, let's not forget another possibility here... for all we know Chris Cocks was fully aware what would happen if/when they chose not to release the 2024 book under the OGL 1.0a. And knowing they would get lambasted for ANY attempt of theirs to "hold onto their money"... maybe they figured they could create this even-more-stringent version of OGL replacement and let IT take the hit for all the people who would immediately go ballistic over anything that might've been released... ...then they could walk back this version to a more palatable version of 1.1 and thus be seen as "good folks" for taking people's concerns to heart. All the while knowing that this stepped-back version of 1.1 was [I]what they originally were happy to go with in the first place.[/I] And that's what I find kind of hilarious about all of this. It's nothing more than [B][I]basic car sales negotiation[/I][/B]. You start with a price that is ridiculous and over the top. If the customer doesn't blink-- then awesome! Free money you weren't expecting to get! But if the customer DOES want to "negotiate"... then you slowly work backwards and see what the eventual price is you both agree on. And more often than not, that is STILL more than you actually would have been fine with getting from the beginning. At the end of the day... Hasbro and WotC ARE going to make money off of people who are pulling in cash for no other reason than they've hitched their wagon to Dungeons & Dragons (as like the ONLY thing that could possibly bring in the dollars that we've been seeing for such a wide swathe of people/companies). And they are going to come out of it looking like paragons of virtue because they were "gracious" enough not to gouge everyone as badly as they COULD have done. And this is exactly why I find all of this so amusing rather than concerning. Because nobody has any actual idea what we are eventually going to end up at. [/QUOTE]
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