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OGL Cybernet - how is it/content summary?
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<blockquote data-quote="swrushing" data-source="post: 1355635" data-attributes="member: 14140"><p>There were several threadswith commentaries back closer to when it was released.</p><p></p><p>I own Cybernet ogl but do not own digital burn. From comments made by those who do own both, OGL gets far better reviews.</p><p></p><p>My comments would be (add iirc often since its on my shelf not in my hand):</p><p></p><p>OGL Cybernet is a good cybernet rules set for d20 modern. It is a rulesetm not a game in that it has no setting info or sample scenario and iirc, its been a while, no sample characters other than those bits used in chargen examples. If you arelooking for a setting and scenario and ready-to-run stuff... this is not for your.</p><p></p><p>The only setting info comes from the class info.</p><p></p><p>Cyber stuff is handled as equipment and wealth. Its not built into the classes (except the netrunner iirc) or even feats and skills. As you add cyberware, your charisma is hit due to the effects of machine vs man and all that.</p><p></p><p>This makes it a fairly plug-in system you can add to any d20 modern campaign.</p><p></p><p>i fiound it useful and interesting and when i get round to the portions of my plot which need cyberware for my stargate game, i will likely be plumbing this book for useful stuff. I would rather have had some setting too, but i cannot fault the decision to make it more plug-n-play with no setting.</p><p></p><p>As the only d20 based cybernet product i own, i can definitely say its the best of the d20 cybernet products i own.</p><p></p><p>Any questions?</p></blockquote><p></p>
[QUOTE="swrushing, post: 1355635, member: 14140"] There were several threadswith commentaries back closer to when it was released. I own Cybernet ogl but do not own digital burn. From comments made by those who do own both, OGL gets far better reviews. My comments would be (add iirc often since its on my shelf not in my hand): OGL Cybernet is a good cybernet rules set for d20 modern. It is a rulesetm not a game in that it has no setting info or sample scenario and iirc, its been a while, no sample characters other than those bits used in chargen examples. If you arelooking for a setting and scenario and ready-to-run stuff... this is not for your. The only setting info comes from the class info. Cyber stuff is handled as equipment and wealth. Its not built into the classes (except the netrunner iirc) or even feats and skills. As you add cyberware, your charisma is hit due to the effects of machine vs man and all that. This makes it a fairly plug-in system you can add to any d20 modern campaign. i fiound it useful and interesting and when i get round to the portions of my plot which need cyberware for my stargate game, i will likely be plumbing this book for useful stuff. I would rather have had some setting too, but i cannot fault the decision to make it more plug-n-play with no setting. As the only d20 based cybernet product i own, i can definitely say its the best of the d20 cybernet products i own. Any questions? [/QUOTE]
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