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General Tabletop Discussion
*Dungeons & Dragons
OGL/D20: Simplified Arms and Armor, Having problems with pricing
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<blockquote data-quote="Meatboy" data-source="post: 6117217" data-attributes="member: 40857"><p>Hello EN World! I have come up against a bit of a problem while tinkering with my homebreww stuff. I use a very stripped down version of the weapons and armor from the SRD and now I am not sure how to reconcile the prices of different, yet functionally identical items. </p><p></p><p>So here is the basic breakdown on weapons (for medium sized creatures)</p><p>light weapon 1d4 damage</p><p>One handed weapon 1d6 damage</p><p>Two handed weapon 1d8 damage</p><p></p><p>The biggest problem I have is with things like a staff vs a great sword. I have no problem with them both dealing the same damage (though I'm sure some people do) my issue is those both will have wildly different costs and I am not sure how I would prevent players from just choosing to use staves, spears, knives or clubs over functionally identical yet more expensive longswords, battle axes etc.</p><p></p><p>Presently I am thinking of implementing a category of equipment called "makeshift". This will be a lot like masterwork except on the other end of the scale. So if masterwork arms and armor represent the best pieces of a craftsman then makeshift arms and armor would be the "meh, that'll do." side of a craftsman. </p><p></p><p>Such items might be scavanged, ill fitting, piecemeal, or made from substandard materials. They would confer a penalty to use them but if they were to be bought they would have reduced pricing. </p><p></p><p>This way a "spear" might just be a makeshift two handed weapon. It wouldn't be quite as good as a polearm or greatsword but it wouldn't be as expensive either. You could also get a spear that is just as good but that would be reflective in the cost.</p><p></p><p>That is just my current thoughts on the matter. I am very interested in any other ideas that may be out there. I am sure that this can't be the first time something like this has been attempted and would prefer not to reinvent the wheel.</p></blockquote><p></p>
[QUOTE="Meatboy, post: 6117217, member: 40857"] Hello EN World! I have come up against a bit of a problem while tinkering with my homebreww stuff. I use a very stripped down version of the weapons and armor from the SRD and now I am not sure how to reconcile the prices of different, yet functionally identical items. So here is the basic breakdown on weapons (for medium sized creatures) light weapon 1d4 damage One handed weapon 1d6 damage Two handed weapon 1d8 damage The biggest problem I have is with things like a staff vs a great sword. I have no problem with them both dealing the same damage (though I'm sure some people do) my issue is those both will have wildly different costs and I am not sure how I would prevent players from just choosing to use staves, spears, knives or clubs over functionally identical yet more expensive longswords, battle axes etc. Presently I am thinking of implementing a category of equipment called "makeshift". This will be a lot like masterwork except on the other end of the scale. So if masterwork arms and armor represent the best pieces of a craftsman then makeshift arms and armor would be the "meh, that'll do." side of a craftsman. Such items might be scavanged, ill fitting, piecemeal, or made from substandard materials. They would confer a penalty to use them but if they were to be bought they would have reduced pricing. This way a "spear" might just be a makeshift two handed weapon. It wouldn't be quite as good as a polearm or greatsword but it wouldn't be as expensive either. You could also get a spear that is just as good but that would be reflective in the cost. That is just my current thoughts on the matter. I am very interested in any other ideas that may be out there. I am sure that this can't be the first time something like this has been attempted and would prefer not to reinvent the wheel. [/QUOTE]
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OGL/D20: Simplified Arms and Armor, Having problems with pricing
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