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[OGL] Generic Pantheon base?
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<blockquote data-quote="Scurvy_Platypus" data-source="post: 5347312" data-attributes="member: 43283"><p>Yeah, that's kinda what I thought. I've gotten the strong impression that Paizo is pushing their setting much more than their rules (in terms of "what's valuable" and therefore protected). Which makes perfect sense; it's the whole IP issue that's caused me to be making an SRD and trying to replace the gods in it in the first place. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>Hmmmm. That's actually not entirely a problem. The game doesn't screw around with alignments, so having a god to cover each of the 3/6/9 (depending on how much of the alignment chart you use) isn't actually necessary. </p><p></p><p>In fact, the game doesn't even really mess with Domains and all that. The gods are granting some specific powers, but they're not codified in the Domain sense. That said, I was thinking of explicitly adding in Domains, just to help keep things clear/tidy as well as assisting in folks trying to expand powers/abilities under whatever god-type they take a shine to.</p><p></p><p></p><p></p><p>Hmmm. I always wanted to buy the Koboldnomicon, but I was only ever able to find one GM willing to let me play a Kobold in the first place. And he (the GM) jacked me around pretty badly for it. Nobody in the 3.x games I've run ever wanted to be a Kobold, so I've never had the reason/excuse to pick it up.</p><p></p><p></p><p></p><p>So.... if you don't mind my asking... why not just do what I posted above? Take your kobold pantheon, strip out the kobold bits and simply go with generic Titles, leave the Domains however you've got them set up, and then call it good?</p><p></p><p>Or am I missing something?</p><p></p><p></p><p></p><p>I'm sure it'd be useful for some folks. Of course, there _is_ the minor issue of the fact that pantheons to an extent do say something about the setting. For example, if you've got no War god in the pantheon, that says something. </p><p></p><p>In the case of a lot of homebrews, people have already done world-building, so the god of [this] has some sort of hissy fit and smacks the god of [that] and you've got 2 gods (and usually therefore their followers) fighting. Maybe the Trickster is behind it, and of course that says several things right there. If you've got a 4th god getting involved in the slap-fest, you're quickly bumping the pantheon out of the "generic" realm.</p><p></p><p>Not saying it's a _bad_ thing, just that there seems to be a basic lack of a "base" or "core" framework that you can then _modify_ by ripping out one god-archetype, putting a couple more at odds, and so forth. Especially if there's Domains that are shared between the god-archetypes and you've got one (or more) feuding.</p><p></p><p></p><p></p><p>I'm guessing you mean "Domains" instead of "pantheons"? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Hmmm. Maybe I'm just going to have to sit down with my Manfred Lurker book, grab the Dieties of the Faithful, figure out some god archetypes that are missing, cross some Domains, and call it a day. Of course, that's sounds like work and a whole other project which I was hoping to avoid. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> *sigh*</p></blockquote><p></p>
[QUOTE="Scurvy_Platypus, post: 5347312, member: 43283"] Yeah, that's kinda what I thought. I've gotten the strong impression that Paizo is pushing their setting much more than their rules (in terms of "what's valuable" and therefore protected). Which makes perfect sense; it's the whole IP issue that's caused me to be making an SRD and trying to replace the gods in it in the first place. :D Hmmmm. That's actually not entirely a problem. The game doesn't screw around with alignments, so having a god to cover each of the 3/6/9 (depending on how much of the alignment chart you use) isn't actually necessary. In fact, the game doesn't even really mess with Domains and all that. The gods are granting some specific powers, but they're not codified in the Domain sense. That said, I was thinking of explicitly adding in Domains, just to help keep things clear/tidy as well as assisting in folks trying to expand powers/abilities under whatever god-type they take a shine to. Hmmm. I always wanted to buy the Koboldnomicon, but I was only ever able to find one GM willing to let me play a Kobold in the first place. And he (the GM) jacked me around pretty badly for it. Nobody in the 3.x games I've run ever wanted to be a Kobold, so I've never had the reason/excuse to pick it up. So.... if you don't mind my asking... why not just do what I posted above? Take your kobold pantheon, strip out the kobold bits and simply go with generic Titles, leave the Domains however you've got them set up, and then call it good? Or am I missing something? I'm sure it'd be useful for some folks. Of course, there _is_ the minor issue of the fact that pantheons to an extent do say something about the setting. For example, if you've got no War god in the pantheon, that says something. In the case of a lot of homebrews, people have already done world-building, so the god of [this] has some sort of hissy fit and smacks the god of [that] and you've got 2 gods (and usually therefore their followers) fighting. Maybe the Trickster is behind it, and of course that says several things right there. If you've got a 4th god getting involved in the slap-fest, you're quickly bumping the pantheon out of the "generic" realm. Not saying it's a _bad_ thing, just that there seems to be a basic lack of a "base" or "core" framework that you can then _modify_ by ripping out one god-archetype, putting a couple more at odds, and so forth. Especially if there's Domains that are shared between the god-archetypes and you've got one (or more) feuding. I'm guessing you mean "Domains" instead of "pantheons"? :) Hmmm. Maybe I'm just going to have to sit down with my Manfred Lurker book, grab the Dieties of the Faithful, figure out some god archetypes that are missing, cross some Domains, and call it a day. Of course, that's sounds like work and a whole other project which I was hoping to avoid. :) *sigh* [/QUOTE]
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