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<blockquote data-quote="Voadam" data-source="post: 4562562" data-attributes="member: 2209"><p>Eh, for me incapacitated for one combat is not fun but not nearly as big a deal as save or die, game over effects. Instant incapacitation is an issue of mood and pacing for the game experience. Some like having that kind of instant incapacitation risk as part of the challenge. What is too long to be incapacitated in a game will vary from individual to individual. In general I prefer more of the 4e style of shorter incapacitation with active resistance rolls to keep people actively focused on the game, but I don't consider the existence of such types of instant incapacitation conditions as a fundamental flaw of 3e.</p><p></p><p>And since you are criticizing Pathfinder add ons here my understanding is they already changed most save or lose spell effects to either damaging ones or hold person style save each round mechanics. </p><p></p><p>Houseruling that type of save each round mechanic to things like a ghoul's paralysis and other save or lose effects seems easy to me.</p><p></p><p>Similarly they toned down overwhelming grappling disparities as well so that grappling is easier to have grappling situations go back and forth instead of a binary win/lose situation before the roll.</p><p></p><p>People will disagree about what are the fundamental problems of games and of how to fix them.</p></blockquote><p></p>
[QUOTE="Voadam, post: 4562562, member: 2209"] Eh, for me incapacitated for one combat is not fun but not nearly as big a deal as save or die, game over effects. Instant incapacitation is an issue of mood and pacing for the game experience. Some like having that kind of instant incapacitation risk as part of the challenge. What is too long to be incapacitated in a game will vary from individual to individual. In general I prefer more of the 4e style of shorter incapacitation with active resistance rolls to keep people actively focused on the game, but I don't consider the existence of such types of instant incapacitation conditions as a fundamental flaw of 3e. And since you are criticizing Pathfinder add ons here my understanding is they already changed most save or lose spell effects to either damaging ones or hold person style save each round mechanics. Houseruling that type of save each round mechanic to things like a ghoul's paralysis and other save or lose effects seems easy to me. Similarly they toned down overwhelming grappling disparities as well so that grappling is easier to have grappling situations go back and forth instead of a binary win/lose situation before the roll. People will disagree about what are the fundamental problems of games and of how to fix them. [/QUOTE]
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