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OGL & GSL D&D variants?
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<blockquote data-quote="jmucchiello" data-source="post: 4564237" data-attributes="member: 813"><p>Given the way Darrin merged 4e into 3.5e, I fail to see how hard it would be to turn the various save or die effects into their 4e equivalents. Or to implement the 4e saving throw.</p><p></p><p>Heck you can just throw out the save or die aspects of 3.5e by just banning the effects. Or, make all death effects just put you at -1 hp and bleeding. If you get healed up, you're back in the fight. Eliminate ability drain/damage because it is annoying. (Keep energy drain since -X to all d20 rolls is not as hard to keep track of. You might make it "lasts until a long rest" though rather than worrying about next day saving throws.) Petrification? Heck that's what 3-4 monsters and a spell? Doesn't seem hard to avoid using if you don't want it in your game. Am I missing any important save or die effects?</p><p></p><p>Oh yeah, regarding the OP, there are no GSL-based alternate systems since the GSL forbids them. All these things must be OGL (or plan-old-copyright) based.</p></blockquote><p></p>
[QUOTE="jmucchiello, post: 4564237, member: 813"] Given the way Darrin merged 4e into 3.5e, I fail to see how hard it would be to turn the various save or die effects into their 4e equivalents. Or to implement the 4e saving throw. Heck you can just throw out the save or die aspects of 3.5e by just banning the effects. Or, make all death effects just put you at -1 hp and bleeding. If you get healed up, you're back in the fight. Eliminate ability drain/damage because it is annoying. (Keep energy drain since -X to all d20 rolls is not as hard to keep track of. You might make it "lasts until a long rest" though rather than worrying about next day saving throws.) Petrification? Heck that's what 3-4 monsters and a spell? Doesn't seem hard to avoid using if you don't want it in your game. Am I missing any important save or die effects? Oh yeah, regarding the OP, there are no GSL-based alternate systems since the GSL forbids them. All these things must be OGL (or plan-old-copyright) based. [/QUOTE]
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