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OGL Horror - First Look/Thoughts
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<blockquote data-quote="jaerdaph" data-source="post: 1318599" data-attributes="member: 3398"><p>Thought I'd mention another really great set of new rules found in OGL Horror's Cults and Conspiracies chapter. With these rules, you can give stats to any organization (like a cult, a conspiracy, or a government agency) similar to creating a character. Organizations have six ability scores analogous to those of characters: Force (Strength), Response (Dexterity), Resources (Constitution), Information (Intelligence), Occult (Wisdom), and Influence (Charisma). Organizations have hit points, skills and their own feats. Characters belonging to an organization can make requests of that organization for certain skill checks, but it always takes longer than it would if the characters did it themselves to get a result (so it doesn't end up being a crutch). There are modifiers to these response times as well depending on the situation and the organizations modifier to its Response score. There are also some feats characters can take that effect their relationship to the organization (e.g. Pulling Strings). </p><p></p><p>Several sample organizations of various sizes and influence are given, including the FBI. </p><p></p><p>Like the Horror saves and Ties rules, these are really well conceived, and would work very well in an X-Files or Dark*Matter campaign.</p></blockquote><p></p>
[QUOTE="jaerdaph, post: 1318599, member: 3398"] Thought I'd mention another really great set of new rules found in OGL Horror's Cults and Conspiracies chapter. With these rules, you can give stats to any organization (like a cult, a conspiracy, or a government agency) similar to creating a character. Organizations have six ability scores analogous to those of characters: Force (Strength), Response (Dexterity), Resources (Constitution), Information (Intelligence), Occult (Wisdom), and Influence (Charisma). Organizations have hit points, skills and their own feats. Characters belonging to an organization can make requests of that organization for certain skill checks, but it always takes longer than it would if the characters did it themselves to get a result (so it doesn't end up being a crutch). There are modifiers to these response times as well depending on the situation and the organizations modifier to its Response score. There are also some feats characters can take that effect their relationship to the organization (e.g. Pulling Strings). Several sample organizations of various sizes and influence are given, including the FBI. Like the Horror saves and Ties rules, these are really well conceived, and would work very well in an X-Files or Dark*Matter campaign. [/QUOTE]
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