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OGL Horror?
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<blockquote data-quote="jaerdaph" data-source="post: 1459547" data-attributes="member: 3398"><p>For the most part, it's feat based. </p><p></p><p>Spellcasting - The Spellcasting feat allows you to know and cast a very small handful of spells (equal to your Int, Wis or Cha modifier depending on the ability you use to buy the feat), Knowledge (Occult) checks are used to cast them, and the outcome is based on the result of that roll. There are penalties whenever you cast a spell - usually ability damage. Spellcasting is very limited - you can only know a small handful of spells. The Spell Mastery feat allows you to learn three more spells. There is also a system to use spells from other traditional d20 sources which don't have the variable effects based on the result of a roll as the spells in OGL Horror do. </p><p></p><p>Psychic abilities - Again, each ability is a feat. You need the Sensitive feat to buy other psychic feats. Concentration is the skill used with psychic abilities, and the result of that roll determines the outcome. Failures can result in backfire, which usually means ability score damage. </p><p></p><p>Faith also uses feats to access certain abilities, and you need to set a stake - a personal sacrifice - to use them. </p><p></p><p>Rituals are another ruleset which are group castings with more powerful and dramatic effects than spells, but it is easier for anyone to be able to cast them. There is a primary caster and any number of secondary casters. They usually drain or damage abilities of those participating in the casting.</p></blockquote><p></p>
[QUOTE="jaerdaph, post: 1459547, member: 3398"] For the most part, it's feat based. Spellcasting - The Spellcasting feat allows you to know and cast a very small handful of spells (equal to your Int, Wis or Cha modifier depending on the ability you use to buy the feat), Knowledge (Occult) checks are used to cast them, and the outcome is based on the result of that roll. There are penalties whenever you cast a spell - usually ability damage. Spellcasting is very limited - you can only know a small handful of spells. The Spell Mastery feat allows you to learn three more spells. There is also a system to use spells from other traditional d20 sources which don't have the variable effects based on the result of a roll as the spells in OGL Horror do. Psychic abilities - Again, each ability is a feat. You need the Sensitive feat to buy other psychic feats. Concentration is the skill used with psychic abilities, and the result of that roll determines the outcome. Failures can result in backfire, which usually means ability score damage. Faith also uses feats to access certain abilities, and you need to set a stake - a personal sacrifice - to use them. Rituals are another ruleset which are group castings with more powerful and dramatic effects than spells, but it is easier for anyone to be able to cast them. There is a primary caster and any number of secondary casters. They usually drain or damage abilities of those participating in the casting. [/QUOTE]
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