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OGL Horror?
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<blockquote data-quote="Razuur" data-source="post: 1466086" data-attributes="member: 1997"><p>I love OGL Horror. It is a perfect Generic toolkit that has inspired me to run Horror type games taht are different from my usual horror type games. You can run entire campaigns (of which Dark Matter would be perfect) or one shots with ease.</p><p></p><p>There is a lot in there - a lot of really great stuff. It has refined classes for fitting the Horror Genre, with level one characters that start off at an equivalent of 3rd level and can progress a further 10 levels.</p><p></p><p>The equipment sections are neat because they include a lot of your non-standard makeshift weapons that you might see in horror games - so that is really fun.</p><p></p><p>It has a chapter on Shock, Horror, and Madness which is well done.</p><p></p><p>It introduces this neat concept called "Ties" which is something that every character has. Ties are things that they care about, and they can be of different strengths. Ties evoke roleplaying, because they force charactes to care about something, but they also grant small bonuses when trying to protect or fight for their ties.</p><p></p><p>The organization rules, are neat. Giving rules for interacting with organizations such as how to get information or support for them. It also lists organizations and gives them stat blocks. This would work real well with Dark*Matter.</p><p></p><p>There are some real neat Faith, Ritual and spellcasting ideas. Faith now resides in the pervue of feats, and thus things like turning and blessings are not tied to a class (like they are in DnD's cleric).</p><p></p><p>And best of all there is a great chapter on GMing horror which i found very valuable despite several years of horror RPing. I think GM advice is often overlooked, and this is good stuff.</p><p></p><p>Unlike the other OGl books, there is a mini-setting at the back too which couls help some people get off the ground.</p><p></p><p>There is a FAQ on the Mongoose site with Errata and some more monsters!</p><p></p><p>I got the product at FRP games for 27 bucks thereabouts, plus shipping - FYI.</p><p></p><p>Well worth the full price, though. I have ported several ideas into non horror D20 endeavors of mine. It is real easy to steal stuff from.</p><p></p><p>I hope this helps!</p><p></p><p>Razuur</p></blockquote><p></p>
[QUOTE="Razuur, post: 1466086, member: 1997"] I love OGL Horror. It is a perfect Generic toolkit that has inspired me to run Horror type games taht are different from my usual horror type games. You can run entire campaigns (of which Dark Matter would be perfect) or one shots with ease. There is a lot in there - a lot of really great stuff. It has refined classes for fitting the Horror Genre, with level one characters that start off at an equivalent of 3rd level and can progress a further 10 levels. The equipment sections are neat because they include a lot of your non-standard makeshift weapons that you might see in horror games - so that is really fun. It has a chapter on Shock, Horror, and Madness which is well done. It introduces this neat concept called "Ties" which is something that every character has. Ties are things that they care about, and they can be of different strengths. Ties evoke roleplaying, because they force charactes to care about something, but they also grant small bonuses when trying to protect or fight for their ties. The organization rules, are neat. Giving rules for interacting with organizations such as how to get information or support for them. It also lists organizations and gives them stat blocks. This would work real well with Dark*Matter. There are some real neat Faith, Ritual and spellcasting ideas. Faith now resides in the pervue of feats, and thus things like turning and blessings are not tied to a class (like they are in DnD's cleric). And best of all there is a great chapter on GMing horror which i found very valuable despite several years of horror RPing. I think GM advice is often overlooked, and this is good stuff. Unlike the other OGl books, there is a mini-setting at the back too which couls help some people get off the ground. There is a FAQ on the Mongoose site with Errata and some more monsters! I got the product at FRP games for 27 bucks thereabouts, plus shipping - FYI. Well worth the full price, though. I have ported several ideas into non horror D20 endeavors of mine. It is real easy to steal stuff from. I hope this helps! Razuur [/QUOTE]
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