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<blockquote data-quote="Lonely Tylenol" data-source="post: 2781832" data-attributes="member: 18549"><p>Right. I'm ten times as likely to crack open A Game of Thrones (of which I currently know nothing) than I am to go pick up any World of Darkness books. I don't want to go learn some new system just because someone likes d10s better than d20s. I'd rather learn a system that's an alternate version of something I'm already familiar with. That is, unless it's a very simple system like Fudge or My Life With Master...something you can grok in 10 minutes. That's actually one of the things I like about independent games: they usually have dead-simple mechanics geared toward generating certain effects in play. But they have to be simple, otherwise it's just a pain to switch systems every time I want to do something different...which is what life was like back in the day.</p><p></p><p>Anyway, if I find a book that's essentially D&D with a different spin, but isn't d20, I'll wonder why they bothered to come up with a new system when they could just modify the existing open-source system to suit their tastes. Especially because if I want to play it, I have to teach 5 or 6 other people how. If it were a d20 game, I could just say, "it works like D&D, except..."</p><p></p><p>If we want some additional variety, what the world needs is more open systems. I hear Harnmaster is going to be re-released as an open system. Well, if I learn to play that, I'll be able to pick up and play any system derived from that open system. And that's cool. d20 can't do everything. But two or three open systems might be able to between them.</p></blockquote><p></p>
[QUOTE="Lonely Tylenol, post: 2781832, member: 18549"] Right. I'm ten times as likely to crack open A Game of Thrones (of which I currently know nothing) than I am to go pick up any World of Darkness books. I don't want to go learn some new system just because someone likes d10s better than d20s. I'd rather learn a system that's an alternate version of something I'm already familiar with. That is, unless it's a very simple system like Fudge or My Life With Master...something you can grok in 10 minutes. That's actually one of the things I like about independent games: they usually have dead-simple mechanics geared toward generating certain effects in play. But they have to be simple, otherwise it's just a pain to switch systems every time I want to do something different...which is what life was like back in the day. Anyway, if I find a book that's essentially D&D with a different spin, but isn't d20, I'll wonder why they bothered to come up with a new system when they could just modify the existing open-source system to suit their tastes. Especially because if I want to play it, I have to teach 5 or 6 other people how. If it were a d20 game, I could just say, "it works like D&D, except..." If we want some additional variety, what the world needs is more open systems. I hear Harnmaster is going to be re-released as an open system. Well, if I learn to play that, I'll be able to pick up and play any system derived from that open system. And that's cool. d20 can't do everything. But two or three open systems might be able to between them. [/QUOTE]
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