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<blockquote data-quote="JoeGKushner" data-source="post: 2785050" data-attributes="member: 1129"><p>But how many official Spell Compendium's for 3rd edition?</p><p></p><p> </p><p></p><p>Thieve's World's different magic system isn't available as it's own book is it? It's why I specifically mentioned Black Company's magic system, from what I understand, is getting it's own book, tweaked from what I hear, to work more directly with the base power levels of D&D. Please correct me if I'm heard wrong.</p><p></p><p></p><p></p><p>But this is bad if it sells how?</p><p></p><p></p><p></p><p>Good point. My bad.</p><p></p><p></p><p></p><p> I'd say it depends on the crunch/fluff ratio, in addition to it being an official campaign, which I'd imagine, and could be wrong, gives it a huge boost over any other campaign setting out there in terms of D&D people actually picking it up to use as opposed to a third party book that might have some game mechanics that people might be interested in. </p><p></p><p></p><p></p><p>True enough. Part of it we'll see played out in how well the Dragon Compendium and Spellbook Compendium's sell.</p><p></p><p></p><p> </p><p></p><p>Got me again! However, as miniatures are pretty integral to D&D, I counted them on my list. I can easily see how they might not make everyone's. I buy a wide range of Reaper, Rakcham, Magnificent Egoes and others to use in my campaign so in my brain, I default it as d20 support. My bad. </p><p></p><p></p><p></p><p></p><p>There are still a ton of older monsters that didn't get updated in the Tome of Horrors, and now that Tome's 3.5 version is PDF only, people will want more monsters. I wouldn't be surprised if we saw a Fiend Folio II. And Necromancer must agree to a point as they have Tome of Horrors III coming out.</p><p></p><p></p><p></p><p></p><p>Disagree. Iron Heroes takes many assumptions about the default world and setting while if the D&D book holds to pattern, will be insertable into a standard D&D campaign setting and will include various pregenerated lairs, including maps and antagonist, in addition to NPCs and the usual assortment of fluff and crunch. If there are some fighter's books for D&D 3.5 that seek to change the system around that I'm not aware of, I'd love to hear about them. Iron Heroes ain't it though. It's a great OGL game for low magic d20 type games but isn't meant to be plugged into a d20 standard game.</p><p></p><p>In terms of campaign support, in looking at Champoins of Valor, some odd 70 pages, not counting PrCs, but the player options alone, I think, are game mechanic related. If it sells well, that says to me that yeah, people do want more feats, PrCs, spells, magic items, nifty game mechanics (in this case substitution levels) etc... </p><p></p><p>Going off the beaten path into some esoteric material is not necessarily the way to success. If it was, Nyambe and Northern Crown would have dozens of supplements in print form in the hobby stores.</p><p></p><p>Sometimes tried and true is tried and true for a reason.</p><p></p><p>But I suppose as '06 gets closer, we'll see what sells and what doesn't. It'll be an interesting year to watch.</p></blockquote><p></p>
[QUOTE="JoeGKushner, post: 2785050, member: 1129"] But how many official Spell Compendium's for 3rd edition? Thieve's World's different magic system isn't available as it's own book is it? It's why I specifically mentioned Black Company's magic system, from what I understand, is getting it's own book, tweaked from what I hear, to work more directly with the base power levels of D&D. Please correct me if I'm heard wrong. But this is bad if it sells how? Good point. My bad. I'd say it depends on the crunch/fluff ratio, in addition to it being an official campaign, which I'd imagine, and could be wrong, gives it a huge boost over any other campaign setting out there in terms of D&D people actually picking it up to use as opposed to a third party book that might have some game mechanics that people might be interested in. True enough. Part of it we'll see played out in how well the Dragon Compendium and Spellbook Compendium's sell. Got me again! However, as miniatures are pretty integral to D&D, I counted them on my list. I can easily see how they might not make everyone's. I buy a wide range of Reaper, Rakcham, Magnificent Egoes and others to use in my campaign so in my brain, I default it as d20 support. My bad. There are still a ton of older monsters that didn't get updated in the Tome of Horrors, and now that Tome's 3.5 version is PDF only, people will want more monsters. I wouldn't be surprised if we saw a Fiend Folio II. And Necromancer must agree to a point as they have Tome of Horrors III coming out. Disagree. Iron Heroes takes many assumptions about the default world and setting while if the D&D book holds to pattern, will be insertable into a standard D&D campaign setting and will include various pregenerated lairs, including maps and antagonist, in addition to NPCs and the usual assortment of fluff and crunch. If there are some fighter's books for D&D 3.5 that seek to change the system around that I'm not aware of, I'd love to hear about them. Iron Heroes ain't it though. It's a great OGL game for low magic d20 type games but isn't meant to be plugged into a d20 standard game. In terms of campaign support, in looking at Champoins of Valor, some odd 70 pages, not counting PrCs, but the player options alone, I think, are game mechanic related. If it sells well, that says to me that yeah, people do want more feats, PrCs, spells, magic items, nifty game mechanics (in this case substitution levels) etc... Going off the beaten path into some esoteric material is not necessarily the way to success. If it was, Nyambe and Northern Crown would have dozens of supplements in print form in the hobby stores. Sometimes tried and true is tried and true for a reason. But I suppose as '06 gets closer, we'll see what sells and what doesn't. It'll be an interesting year to watch. [/QUOTE]
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