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OGL; Is it working?
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<blockquote data-quote="buzz" data-source="post: 2786896" data-attributes="member: 6777"><p>Isn't it possible that the d20STL and OGL are a success, even if all the original stated goals weren't realized?</p><p></p><p>I mean, no, it looks like the OGL didn't wholly rid WotC of the need to produce adventures and supplements. But does that necessarily mean that it didn't still shift some of the burden off their shoulders? And that those 3rd-party products didn't still drive interest in their core product, i.e., the PHB?</p><p></p><p>And how about Dancey's goal of driving support for other systems to a minimum? It's been established in other threads that there is no reliable data about the RPG market to which any of us are privy, so I all I can do is report what I see. I see that the top companies Ken Hite lists each year aren't all making different systems; at least a couple of them are d20. That's different than before the OGL. I also have seen that Kenson's <em>Freedom City</em> setting, instead of becoming a HERO supplement as originally intended, spawned a d20/OGL game, and one of the best d20 games at that.</p><p></p><p>It doesn't look like a drastic reduction in other systems to me, but it seems less disparate than before, even if minimally. Perhaps this is simply the minimum level we're ever going to see.</p><p></p><p>But, IANAII*. As a consumer of RPG product, the OGL has been great for me. My D&D game has more support available to it than ever before, from which I can pick and choose what I feel are the best products. I also have a body of games available that are similar enough in mechanics that it's pretty easy to move between them (and mix and match).</p><p></p><p>I'm happy. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>*I Am Not An Industry Insider.</p></blockquote><p></p>
[QUOTE="buzz, post: 2786896, member: 6777"] Isn't it possible that the d20STL and OGL are a success, even if all the original stated goals weren't realized? I mean, no, it looks like the OGL didn't wholly rid WotC of the need to produce adventures and supplements. But does that necessarily mean that it didn't still shift some of the burden off their shoulders? And that those 3rd-party products didn't still drive interest in their core product, i.e., the PHB? And how about Dancey's goal of driving support for other systems to a minimum? It's been established in other threads that there is no reliable data about the RPG market to which any of us are privy, so I all I can do is report what I see. I see that the top companies Ken Hite lists each year aren't all making different systems; at least a couple of them are d20. That's different than before the OGL. I also have seen that Kenson's [i]Freedom City[/i] setting, instead of becoming a HERO supplement as originally intended, spawned a d20/OGL game, and one of the best d20 games at that. It doesn't look like a drastic reduction in other systems to me, but it seems less disparate than before, even if minimally. Perhaps this is simply the minimum level we're ever going to see. But, IANAII*. As a consumer of RPG product, the OGL has been great for me. My D&D game has more support available to it than ever before, from which I can pick and choose what I feel are the best products. I also have a body of games available that are similar enough in mechanics that it's pretty easy to move between them (and mix and match). I'm happy. :) *I Am Not An Industry Insider. [/QUOTE]
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