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OGL: Kobold Press 'Raising Our Flag' For New Open RPG
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<blockquote data-quote="Ruin Explorer" data-source="post: 8924695" data-attributes="member: 18"><p>Yeah I'm very interested to see what KP does with the subclasses. Not to be mean to WotC but the vast majority of subclasses are 4-8 years old, and frankly people (including WotC) got better at design over that time, and better at understanding what actually works/doesn't work in 5E. So I think KP have a huge advantage in designing subclasses over 5E's designers.</p><p></p><p>Further, they kind of have an advantage over 1D&D's designers, because there's much less pressure on them to precisely emulate existing subclasses. The only areas I expect to see them struggle at all are Paladins and Warlocks, and even then they might be fine.</p><p></p><p>Also hopefully they can do some sort of well-balanced Psionicist class which isn't trashed just to fit a lowest common denominator on some survey! But maybe I am too optimistic on that!</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8924695, member: 18"] Yeah I'm very interested to see what KP does with the subclasses. Not to be mean to WotC but the vast majority of subclasses are 4-8 years old, and frankly people (including WotC) got better at design over that time, and better at understanding what actually works/doesn't work in 5E. So I think KP have a huge advantage in designing subclasses over 5E's designers. Further, they kind of have an advantage over 1D&D's designers, because there's much less pressure on them to precisely emulate existing subclasses. The only areas I expect to see them struggle at all are Paladins and Warlocks, and even then they might be fine. Also hopefully they can do some sort of well-balanced Psionicist class which isn't trashed just to fit a lowest common denominator on some survey! But maybe I am too optimistic on that! [/QUOTE]
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OGL: Kobold Press 'Raising Our Flag' For New Open RPG
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