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OGL: Kobold Press 'Raising Our Flag' For New Open RPG
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<blockquote data-quote="tetrasodium" data-source="post: 8936770" data-attributes="member: 93670"><p>There's a definite push towards players interacting with the world <em>through</em> their characters rather than personally using their character & talking to the other players collaboratively during character creation... this is good & moves away from one of the unreasonable sins of 5e.</p><p></p><p>ability score generation is improved but seems to have a typo?</p><p>[spoiler]</p><p>To determine your starting ability scores, roll <strong>7four</strong> d6s, <em>add up </em></p><p><em>the highest 3 (discarding the low die) to get your total, then write it</em></p><p><em>down. Do this five more times until you have six totals between 3 </em></p><p><em>and 18. Assign those six numbers to the ability scores you choose. </em></p><p><em>Add 2 to one score of your choice that is 16 or below and add 1 to </em></p><p><em>one score of your choice that is 17 or below, and you’re done!</em>[/spoiler]</p><p>from the italic bit describing the process it sounds like 4d6 keep three six times rather than<u> 7x 3d6 & distribute six of those</u>. The former is pretty much one of the default 5e options but the later <u>underlined</u> way. I think the <u>later</u> would make for more interesting option <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></p><p></p><p></p><p></p><p>I kinda like the talents along with how backgrounds give a choice of thematically appropriate talents. It's worth noting that by not explicitly stating that merely being <em>offered</em> the skill you don't plan on taking from two sources that it might matter more what skills a PC has available rather than the 5e standard of everyone having all the A & S tier skills like stealth perception arcana persuade etc so it might ultimately avoid every given skill check gets a chorus of "oh I'm proficient too 2 16 19 17" if that continues. Given the way talents are a thematically appropriate selection it seems like this too might be a deliberate shift with skills.</p><p></p><p>It's pretty short on crunch & not much to say yet in isolation.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8936770, member: 93670"] There's a definite push towards players interacting with the world [I]through[/I] their characters rather than personally using their character & talking to the other players collaboratively during character creation... this is good & moves away from one of the unreasonable sins of 5e. ability score generation is improved but seems to have a typo? [spoiler] To determine your starting ability scores, roll [B]7four[/B] d6s, [I]add up the highest 3 (discarding the low die) to get your total, then write it down. Do this five more times until you have six totals between 3 and 18. Assign those six numbers to the ability scores you choose. Add 2 to one score of your choice that is 16 or below and add 1 to one score of your choice that is 17 or below, and you’re done![/I][/spoiler] from the italic bit describing the process it sounds like 4d6 keep three six times rather than[U] 7x 3d6 & distribute six of those[/U]. The former is pretty much one of the default 5e options but the later [U]underlined[/U] way. I think the [U]later[/U] would make for more interesting option :( I kinda like the talents along with how backgrounds give a choice of thematically appropriate talents. It's worth noting that by not explicitly stating that merely being [I]offered[/I] the skill you don't plan on taking from two sources that it might matter more what skills a PC has available rather than the 5e standard of everyone having all the A & S tier skills like stealth perception arcana persuade etc so it might ultimately avoid every given skill check gets a chorus of "oh I'm proficient too 2 16 19 17" if that continues. Given the way talents are a thematically appropriate selection it seems like this too might be a deliberate shift with skills. It's pretty short on crunch & not much to say yet in isolation. [/QUOTE]
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