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OGL: Kobold Press 'Raising Our Flag' For New Open RPG
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<blockquote data-quote="kunadam" data-source="post: 8942703" data-attributes="member: 57610"><p>I'm just reading Guy Sclanders "The practical guide to becoming a great GM", and there are some very different styles of play. Some I have seen, some I have not. There is always some kind of wish fulfillment in a game. When I play, I also have expectations. Sometimes I got what I wanted, sometimes I do not. And from that on it is up to all players (which in the packet includes the GM) to fit their expectation/styles/whatever. In our last campaign, I played a cleric. I like setting immersion, and I wanted a fully described pantheon (or at least a name for the god my character served). But for our GM it was not a thing, the game was immersive in other ways. I still had fun.</p><p></p><p>I think you refer to this part "Through collaborative storytelling, one player—called the Game Master (or GM)—and </p><p>a group of other players—called Player Characters (or PCs)—will explore unique locations and embark upon adventurous quests within them." and then the description of GM and PCs</p><p>To be honest I have not read that and for me these parts are mostly fluff and I'm more interested in the rules. I welcome this tone, but as most people I play with never ever read that part of the PHB (or mostly any of it except maybe their race/class/spells), it is not D&D or any other system that should be blamed.</p></blockquote><p></p>
[QUOTE="kunadam, post: 8942703, member: 57610"] I'm just reading Guy Sclanders "The practical guide to becoming a great GM", and there are some very different styles of play. Some I have seen, some I have not. There is always some kind of wish fulfillment in a game. When I play, I also have expectations. Sometimes I got what I wanted, sometimes I do not. And from that on it is up to all players (which in the packet includes the GM) to fit their expectation/styles/whatever. In our last campaign, I played a cleric. I like setting immersion, and I wanted a fully described pantheon (or at least a name for the god my character served). But for our GM it was not a thing, the game was immersive in other ways. I still had fun. I think you refer to this part "Through collaborative storytelling, one player—called the Game Master (or GM)—and a group of other players—called Player Characters (or PCs)—will explore unique locations and embark upon adventurous quests within them." and then the description of GM and PCs To be honest I have not read that and for me these parts are mostly fluff and I'm more interested in the rules. I welcome this tone, but as most people I play with never ever read that part of the PHB (or mostly any of it except maybe their race/class/spells), it is not D&D or any other system that should be blamed. [/QUOTE]
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OGL: Kobold Press 'Raising Our Flag' For New Open RPG
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