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<blockquote data-quote="tetrasodium" data-source="post: 8942989" data-attributes="member: 93670"><p>That bold bit is a critical party of the shift and I consider some of it to be present in the snippet we have of rules themselves. For example:</p><p>[spoiler="ROLE OF A PLAYER CHARACTER"]</p><p>A player’s role is to portray their character as fully as possible.</p><p><strong>Imagine perceiving the world through the character’s senses and</strong></p><p><strong>reacting as they would to the situations presented by the GM.</strong></p><p><strong>When interacting with characters portrayed by the GM or other</strong></p><p><strong>PCs, a player’s voice serves as the character’s. </strong></p><p>[/spoiler]</p><p>That's a pretty big shift on its own but it continues.</p><p>[spoiler="Chapter 1: Character Creation"]</p><p>Before you begin gameplay, you must create your Player Character</p><p>(PC). Character creation involves making several choices that</p><p>dictate what your heroic character can do, as well as making</p><p>creative choices about your character’s history and personality. The</p><p>exact steps and options required to create your character are listed</p><p>in this chapter. If you are creating a character for the first time<strong>, it</strong></p><p><strong>can be helpful to work <u><em>with</em></u> your Game Master (GM) to choose</strong></p><p><strong>options that best support your vision.</strong></p><p>[/spoiler]</p><p>If that particular bolded bit were where things ended it could be swept into fluff yes, but it's a tone that keeps coming up.</p><p>[spoiler="CREATE A CHARACTER CONCEPT"]</p><p>Before you choose any game options, spend some time thinking</p><p>about what kind of heroic character you want to play. Do you want</p><p>to be able to cast magic spells? Do you want to be good at swinging</p><p>a sword? Do you want to play a human or portray a member of a</p><p>more fantastical lineage? Having an idea of what you might enjoy</p><p>playing can help guide many of the decisions you will make in the</p><p>following steps.</p><p><strong>During this brainstorming phase, talk to the other players about </strong></p><p><strong>your concept and ideas. Hearing what other players have in mind </strong></p><p><strong>for their characters can help narrow down your options or inspire </strong></p><p><strong>you to create a concept that works well with other adventurers in </strong></p><p><strong>your party. For example,<em> if all the other PCs are creating rough-</em></strong></p><p><em><strong>and-tumble warriors, it might be a perfect move for you to make a </strong></em></p><p><em><strong>cleric so you can patch them up with healing magic!</strong></em>[/spoiler]</p><p></p><p>The whole "have a session zero" thing is a popular phrase to avoid problems & it always was because the players once quickly learned it was critical to do that bold bit if they want to survive succeed & thrive. In d&d5e it's not at all needed for the group to accomplish those three things & the GM is helpless to make their players participate in such brainstorming as coequals rather than The star taking time out of their day to inform sidekicks what they will be playing. The PBF packet is pushing players to participate right from the getgo & giving an example of compromise.</p><p></p><p>[spoiler="DON’T KNOW WHERE TO START?"]</p><p></p><p>If you are brand new to the game and have no idea where to start</p><p></p><p>creating a heroic character concept, that’s okay! Many of the options</p><p></p><p>available to you are common archetypes found in all manner of fantasy</p><p></p><p>media. Modeling your adventurer after a character from a fantasy film,</p><p></p><p>book, or other source you enjoy is a fantastic first step.</p><p></p><p><strong>And of course, don’t be afraid to rely on the other players at your</strong></p><p><strong></strong></p><p><strong>table for help. Your GM or more experienced players likely have sug-</strong></p><p><strong></strong></p><p><strong>gestions on what character options are easier for beginning players</strong></p><p><strong></strong></p><p><strong>to master and options that best align with the kind of experience you</strong></p><p><strong></strong></p><p><strong>want to have.</strong></p><p></p><p>.</p><p></p><p>[/spoiler]</p><p></p><p></p><p></p><p>So on & so forth. With the choose any other skill each time if so much as offered a skill twice no longer present as in d&d5e & the skill/talent choices provided within the the backgrounds now thematically linked it becomes a mechanical pressure for players to quickly realize that they need to make good faith efforts at working with their GM &fellow players as group if they try to just mary sue it in isolation & expect things to work out well when they imvoke the ttrpg equivalent of "no offense but..." using phrases like [ispoiler]I'm a role player and ...[/ispoiler] or [ispoiler]well my character ...[/ispoiler] .</p><p></p><p></p><p></p><p>[USER=7635]@Remathilis[/USER] I'm not sure how you made that leap.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8942989, member: 93670"] That bold bit is a critical party of the shift and I consider some of it to be present in the snippet we have of rules themselves. For example: [spoiler="ROLE OF A PLAYER CHARACTER"] A player’s role is to portray their character as fully as possible. [B]Imagine perceiving the world through the character’s senses and reacting as they would to the situations presented by the GM. When interacting with characters portrayed by the GM or other PCs, a player’s voice serves as the character’s. [/B] [/spoiler] That's a pretty big shift on its own but it continues. [spoiler="Chapter 1: Character Creation"] Before you begin gameplay, you must create your Player Character (PC). Character creation involves making several choices that dictate what your heroic character can do, as well as making creative choices about your character’s history and personality. The exact steps and options required to create your character are listed in this chapter. If you are creating a character for the first time[B], it can be helpful to work [U][I]with[/I][/U] your Game Master (GM) to choose options that best support your vision.[/B] [/spoiler] If that particular bolded bit were where things ended it could be swept into fluff yes, but it's a tone that keeps coming up. [spoiler="CREATE A CHARACTER CONCEPT"] Before you choose any game options, spend some time thinking about what kind of heroic character you want to play. Do you want to be able to cast magic spells? Do you want to be good at swinging a sword? Do you want to play a human or portray a member of a more fantastical lineage? Having an idea of what you might enjoy playing can help guide many of the decisions you will make in the following steps. [B]During this brainstorming phase, talk to the other players about your concept and ideas. Hearing what other players have in mind for their characters can help narrow down your options or inspire you to create a concept that works well with other adventurers in your party. For example,[I] if all the other PCs are creating rough-[/I][/B] [I][B]and-tumble warriors, it might be a perfect move for you to make a cleric so you can patch them up with healing magic![/B][/I][/spoiler] The whole "have a session zero" thing is a popular phrase to avoid problems & it always was because the players once quickly learned it was critical to do that bold bit if they want to survive succeed & thrive. In d&d5e it's not at all needed for the group to accomplish those three things & the GM is helpless to make their players participate in such brainstorming as coequals rather than The star taking time out of their day to inform sidekicks what they will be playing. The PBF packet is pushing players to participate right from the getgo & giving an example of compromise. [spoiler="DON’T KNOW WHERE TO START?"] If you are brand new to the game and have no idea where to start creating a heroic character concept, that’s okay! Many of the options available to you are common archetypes found in all manner of fantasy media. Modeling your adventurer after a character from a fantasy film, book, or other source you enjoy is a fantastic first step. [B]And of course, don’t be afraid to rely on the other players at your table for help. Your GM or more experienced players likely have sug- gestions on what character options are easier for beginning players to master and options that best align with the kind of experience you want to have.[/B] . [/spoiler] So on & so forth. With the choose any other skill each time if so much as offered a skill twice no longer present as in d&d5e & the skill/talent choices provided within the the backgrounds now thematically linked it becomes a mechanical pressure for players to quickly realize that they need to make good faith efforts at working with their GM &fellow players as group if they try to just mary sue it in isolation & expect things to work out well when they imvoke the ttrpg equivalent of "no offense but..." using phrases like [ispoiler]I'm a role player and ...[/ispoiler] or [ispoiler]well my character ...[/ispoiler] . [USER=7635]@Remathilis[/USER] I'm not sure how you made that leap. [/QUOTE]
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