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OGL "Mob" Type (People Swarm) New! More Dangerous! Manes! Zombies! Elementals! Oh My!
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<blockquote data-quote="Koewn" data-source="post: 1793143" data-attributes="member: 13172"><p>Hm. 6 to one, half-dozen the other - that's work just fine as well, if you're looking for less HP in the mob structure itself. My HD count was basically one for each member of the mob.</p><p></p><p></p><p></p><p>That'd work as well. Heck, all my Arrow Storm really and truly is is a 6 die Fireball that does piercing damage instead of fire <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Well, what I imagine the abstract idea comes out to is this:</p><p></p><p>1. Normal melee, and even ranged attacks do glancing damage to several individual members of a mob at once - your sword swings and cuts 3 or 4 people lightly, instead of one guy. That's why they don't eliminate single members. Portions of the mob get wounded, others move forward, the whole writhing mass of creatures, however, is not dispersed until all those HPs are gone, even if all 30 of them would technically be half-dead.</p><p></p><p>2. Critical hits, as stated above, kill a single member outright if enough damage is done- doing HD damage as well as HP damage. That'll get the mob to disperse faster. An old-school 3.0 fighter specialized in lowering his criticals could, with cleave/great cleave, destroy outright a mob of villagers in two or three rounds due to mob HD loss.</p><p></p><p>3. Single target spells that do damage - they do take half damage (it's in the description at the top of the post). A Charm Person, however, will just cause the Elimination of a Mob Member, since one dude will leave the mob.</p><p></p><p>Perhaps there should be some verbage in there so Cleave/Great Cleave have an extra effect against mobs, now that I think about it.</p><p></p><p></p><p></p><p></p><p>Thanks! It's born of necessity - my deep-seated need to throw hordes of creatures against my PCs has always been offset against the pain-in-the-butt it is to actually play 30-40 creatures individually.</p><p></p><p>That, and one of my PCs is also *my* DM, and he has a fascination with Swarms. This'll show him <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Koewn</p></blockquote><p></p>
[QUOTE="Koewn, post: 1793143, member: 13172"] Hm. 6 to one, half-dozen the other - that's work just fine as well, if you're looking for less HP in the mob structure itself. My HD count was basically one for each member of the mob. That'd work as well. Heck, all my Arrow Storm really and truly is is a 6 die Fireball that does piercing damage instead of fire :) Well, what I imagine the abstract idea comes out to is this: 1. Normal melee, and even ranged attacks do glancing damage to several individual members of a mob at once - your sword swings and cuts 3 or 4 people lightly, instead of one guy. That's why they don't eliminate single members. Portions of the mob get wounded, others move forward, the whole writhing mass of creatures, however, is not dispersed until all those HPs are gone, even if all 30 of them would technically be half-dead. 2. Critical hits, as stated above, kill a single member outright if enough damage is done- doing HD damage as well as HP damage. That'll get the mob to disperse faster. An old-school 3.0 fighter specialized in lowering his criticals could, with cleave/great cleave, destroy outright a mob of villagers in two or three rounds due to mob HD loss. 3. Single target spells that do damage - they do take half damage (it's in the description at the top of the post). A Charm Person, however, will just cause the Elimination of a Mob Member, since one dude will leave the mob. Perhaps there should be some verbage in there so Cleave/Great Cleave have an extra effect against mobs, now that I think about it. Thanks! It's born of necessity - my deep-seated need to throw hordes of creatures against my PCs has always been offset against the pain-in-the-butt it is to actually play 30-40 creatures individually. That, and one of my PCs is also *my* DM, and he has a fascination with Swarms. This'll show him :) Koewn [/QUOTE]
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