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OGL "Mob" Type (People Swarm) New! More Dangerous! Manes! Zombies! Elementals! Oh My!
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<blockquote data-quote="Fieari" data-source="post: 1838744" data-attributes="member: 16221"><p>Here's my shadow mob, complete with name. It'll be a session or two more before I bring them out, but what do you guys think? Estimated CR?</p><p></p><p></p><p>Dischordant Voices (Shadow Mob)</p><p>Gargantuan Undead (Incorporeal, Mob)</p><p> </p><p>Hit Dice: 90d12 (585 hp)</p><p>Initiative: +2</p><p>Speed: Fly 40 ft. (good) (8 squares)</p><p>Armor Class: 18 (+2 Dex, +1 deflection, +9 Mob Bonus, -4 size), touch 9, flat-footed 16</p><p>Base Attack/Grapple: +2/--</p><p>Attack: Incorporeal touch +6 melee (2d6 Str)</p><p>Space/Reach: 20 ft./0 ft. </p><p>Special Attacks: Create spawn, Strength damage, Engulf, Swarm</p><p>Special Qualities: Darkvision 60 ft., incorporeal traits, +10 turn resistance, undead traits, Mob traits, Persistant Mob</p><p>Saves: Fort +1, Ref +3, Will +12 </p><p>Abilities: Str --, Dex 14, Con --,Int 6, Wis 12, Cha 13 </p><p>Skills: Hide +8*, Listen +7, Search +4, Spot +7 </p><p>Feats: Alertness, Dodge </p><p>Environment: Any </p><p>Treasure: None </p><p>Alignment: Chaotic evil </p><p> </p><p>In the service of a nearly forgotten Dark God, a Wizard whose name is lost to the ages created a spell that would bind the minds of certain evil spirits together, in order to create an army for the Dark Lord's service. These shadowy forms now act as a hive mind, yet each one remembering his or her own independance, and resenting the servitude. They act as one, yet speak and argue with each other like squabbling children, even as they continue to kill all they encounter, adding the strength of the fallen to their own number.</p><p></p><p>COMBAT</p><p>Strength Damage (Su): The touch of a shadow deals 1d6 points of Strength damage to a living foe. A creature reduced to Strength 0 by a shadow dies. This is a negative energy effect.</p><p></p><p>Create Spawn (Su): Any humanoid reduced to Strength 0 by a shadow is added to the swarm. Increase Dischodant Voices' HD by 3.</p><p></p><p>Swarm Traits (Ex): Dischordant Voices takes up 20'x20', but need not be arranged in a square formation. Any configureation consisting of 16 connected 5' squares will do.</p><p></p><p>Engulf (Ex): Dischordant Voices must engulf a foe in order to attack it. To engulf, any one of Dischordant Voices' squares must overlap the target. This provokes an attack of opportunity. A creature may leave this square as usual on his or her next turn, but doing so also provokes an attack of opportunity. Dischordant Voices may make a melee attack against each creature it has engulfed.</p><p></p><p>Swarm (Ex): Dischordant Voices can surround an engulfed creature. By surrounding a creature on two sides, Dischordant Voices gains +3 to attack, +1d6 strength damage on hit, and flanking. Each additional side Dischordant Voices surrounds the creature provides an additional +3 to attack and +1d6 damage.</p><p></p><p></p><p>Skills: Shadows have a +2 racial bonus on Listen and Spot checks and a +4 racial bonus on Search checks.</p><p></p><p>*A shadow gains a +4 racial bonus on Hide checks in areas of shadowy illumination. In brightly lit areas, it takes a -4 penalty on Hide checks</p></blockquote><p></p>
[QUOTE="Fieari, post: 1838744, member: 16221"] Here's my shadow mob, complete with name. It'll be a session or two more before I bring them out, but what do you guys think? Estimated CR? Dischordant Voices (Shadow Mob) Gargantuan Undead (Incorporeal, Mob) Hit Dice: 90d12 (585 hp) Initiative: +2 Speed: Fly 40 ft. (good) (8 squares) Armor Class: 18 (+2 Dex, +1 deflection, +9 Mob Bonus, -4 size), touch 9, flat-footed 16 Base Attack/Grapple: +2/-- Attack: Incorporeal touch +6 melee (2d6 Str) Space/Reach: 20 ft./0 ft. Special Attacks: Create spawn, Strength damage, Engulf, Swarm Special Qualities: Darkvision 60 ft., incorporeal traits, +10 turn resistance, undead traits, Mob traits, Persistant Mob Saves: Fort +1, Ref +3, Will +12 Abilities: Str --, Dex 14, Con --,Int 6, Wis 12, Cha 13 Skills: Hide +8*, Listen +7, Search +4, Spot +7 Feats: Alertness, Dodge Environment: Any Treasure: None Alignment: Chaotic evil In the service of a nearly forgotten Dark God, a Wizard whose name is lost to the ages created a spell that would bind the minds of certain evil spirits together, in order to create an army for the Dark Lord's service. These shadowy forms now act as a hive mind, yet each one remembering his or her own independance, and resenting the servitude. They act as one, yet speak and argue with each other like squabbling children, even as they continue to kill all they encounter, adding the strength of the fallen to their own number. COMBAT Strength Damage (Su): The touch of a shadow deals 1d6 points of Strength damage to a living foe. A creature reduced to Strength 0 by a shadow dies. This is a negative energy effect. Create Spawn (Su): Any humanoid reduced to Strength 0 by a shadow is added to the swarm. Increase Dischodant Voices' HD by 3. Swarm Traits (Ex): Dischordant Voices takes up 20'x20', but need not be arranged in a square formation. Any configureation consisting of 16 connected 5' squares will do. Engulf (Ex): Dischordant Voices must engulf a foe in order to attack it. To engulf, any one of Dischordant Voices' squares must overlap the target. This provokes an attack of opportunity. A creature may leave this square as usual on his or her next turn, but doing so also provokes an attack of opportunity. Dischordant Voices may make a melee attack against each creature it has engulfed. Swarm (Ex): Dischordant Voices can surround an engulfed creature. By surrounding a creature on two sides, Dischordant Voices gains +3 to attack, +1d6 strength damage on hit, and flanking. Each additional side Dischordant Voices surrounds the creature provides an additional +3 to attack and +1d6 damage. Skills: Shadows have a +2 racial bonus on Listen and Spot checks and a +4 racial bonus on Search checks. *A shadow gains a +4 racial bonus on Hide checks in areas of shadowy illumination. In brightly lit areas, it takes a -4 penalty on Hide checks [/QUOTE]
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