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OGL "Mob" Type (People Swarm) New! More Dangerous! Manes! Zombies! Elementals! Oh My!
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<blockquote data-quote="Koewn" data-source="post: 1838757" data-attributes="member: 13172"><p>Yea <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I didn't want to post newer stuff lower down, since I decided the earliest draft was icky. I do plan to put it on a website at some point, since it's at a point where I'm comfortable with my concept and it's just adding new ones.</p><p></p><p></p><p></p><p>Hrm.</p><p></p><p>Let me address Gaze attacks first, as it may be simpler. If you're outside the Mob, I'd lean towards saying it works the same - 50% chance if you 'avert' your eyes (technically, between a single medusa and a mob of medusas, you're just 'averting' from a larger area of your eyesight, and there's no notes in the SRD about a change in percentage for creature size for gaze attacks.)</p><p></p><p>If you're engulfed by the Mob? Worse. I'd generously say that attempting to merely 'avert' your eyes while you're in an engulfing Mob may only afford you a 20% chance (I'd go as low as 10%) of not having to make a save. You'd be better off to just shut your eyes totally and get out of the mob; additionally, I don't see a way for the mirror trick to work when engulfed by a mob.</p><p></p><p>How many Medusa can affix their glare upon you at any given time? Lots. However, making 15 saves or whatever isn't fun. I'm going to go out on a limb and say <strong>The Fort Save DC for a Mob of Medusa is 30</strong>. </p><p></p><p>How did I get that? I pretended the Medusa was 30 HD, and dumped all the 'ability increases' it would get every 4 HD into Charisma, which the save is based on. That gave me +3, she gets +6 Charisma out of that. However, there's 3 points of the original save not accounted for. (The single Medusa is DC15, has a chr of 15, that's +2 - where is the other 3 from? Anyone know?) If I give the medusa another +3 per 6 HD, just to follow the trend, that's +12, for a total of +15.</p><p></p><p>Is a DC 30 Fort save high? You betcha. A Mob of Medusa is stupendously rare, exceedingly dangerous, and not very nice at all. When a pile of Medusa affix their stony glare (hah!) on you, you'd better believe you're either dang lucky or stupid tough to not get petrified. </p><p></p><p><strong>Breath weapons</strong>...ok. Whether we go with Red Wyrmlings or Half-Dragon warriors, we're looking at Medium creatures with breath weapons that are 30ft cones. (since cones vary in size, we have to take this on a case by case basis).</p><p></p><p>I know this is cheating out, but I'm really tempted to say that the DM just needs to step up and keep track of it himself per mob member. If I had to come up with something simple, I'd say:</p><p></p><p><strong>For creatures limited to one breath use per day:</strong></p><p></p><p>The mob has a number of 'breath damage rolls' equal to the number of creatures in the mob. A mob of Half-Dragons, for example, has 30 6d8 breath attacks. Each round, any number of targets in range of the mob may be attacked by a Mob Breath Attack until that mob is out of 'breath damage rolls'. Mob members should in general be 'in range' of their targets (determined by the DM - anyone within 5 foot of a 20x20 mob could get hit by a 30ft cone, for example, from any mob member). The Mob may use multiple 'breath damage rolls' on one or multiple targets in any given round. For every 2 'breath damage rolls' the Mob expends on a single target, the Save DC for the breath weapon increases by 1. Each additional breath weapon, if it deals damage die, only deals half the number of die. (of course, some breath isn't damaging, so it's just the save dc increase) </p><p></p><p><em>Example</em>: In Round One, A Mob of Half-Dragons breathe fire on a single target. 12 mob creatures contribute. 1 6d8 and 11 3d8 breath weapons are targeted at a creature. Assuming the original Save DC for the breath was 16, the new save DC is 22, with a damage roll of 39d8.</p><p></p><p>I'm not sure of a simple way to do dragons and the like (unlimited, variable-round delay breath) yet. Again, this is <strong>VERY</strong> dangerous. And it darn well should be.</p><p></p><p></p><p></p><p></p><p>HP cut in half, their attack would be 'Slam +14 Melee 3d6+13', let's say, AC/Saves as the base creature, Grind attack still souble damage. Not a lot of difference other than the HP, but it's only one size category, which doesn't do a lot for elementals.</p><p></p><p></p><p></p><p>'Huge' mobs could be done by taking the HD down to 3/4 of the total (modifiying special attacks accordingly) and calling it 15' on a side - same with Colossal - add 50% and call it 30ft on the side. Some things may need to get juggled more than others.</p><p></p><p></p><p></p><p>Well, a 'mob' is space, more than HD. A mob of 20th level halfling fighters has 20 HD. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> What could be done, however, if you were to make a mob of...Bison, let's say. Make a mob of Large creatures Colossal by default. Animal stampedes can stay pretty tight. I think that'll be my next sample mob.</p><p></p><p></p><p></p><p></p><p>For the rare creature with less that 1 HD that's still Small or larger, yes. (I can't think of any...somebody know?) Once you hit Tiny you're covered under the Swarm guidelines.</p><p></p><p></p><p></p><p>I remember that movie series. They formed into a big ball and ran over people. There'd be no prohibition to using those creatures as a Mob. I don't know where Gibberlings are from or what they're like, but my first instinct would be to up the HD of the mob (if they're 1 HD creatures, I'd double it for Mob purposes) and increase whatever sort of melee damage they do. On top of that, I'd give them extra bonus damage for successfully engulfing and pinning a target, much like the Earth Elementals.</p><p></p><p></p><p>I hadn't expected this thread to get dragged up again, so I hadn't done any work on the theme in a while, but I'll get back to it.</p><p></p><p>I really really really want someone who has used them to give me a report of how it did - my game's on hiatus for a few months during the holidays, and I'm not foolish enough to turn this into my *own* DM to use <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Thanks!</p><p></p><p>Koewn</p></blockquote><p></p>
[QUOTE="Koewn, post: 1838757, member: 13172"] Yea :) I didn't want to post newer stuff lower down, since I decided the earliest draft was icky. I do plan to put it on a website at some point, since it's at a point where I'm comfortable with my concept and it's just adding new ones. Hrm. Let me address Gaze attacks first, as it may be simpler. If you're outside the Mob, I'd lean towards saying it works the same - 50% chance if you 'avert' your eyes (technically, between a single medusa and a mob of medusas, you're just 'averting' from a larger area of your eyesight, and there's no notes in the SRD about a change in percentage for creature size for gaze attacks.) If you're engulfed by the Mob? Worse. I'd generously say that attempting to merely 'avert' your eyes while you're in an engulfing Mob may only afford you a 20% chance (I'd go as low as 10%) of not having to make a save. You'd be better off to just shut your eyes totally and get out of the mob; additionally, I don't see a way for the mirror trick to work when engulfed by a mob. How many Medusa can affix their glare upon you at any given time? Lots. However, making 15 saves or whatever isn't fun. I'm going to go out on a limb and say [b]The Fort Save DC for a Mob of Medusa is 30[/b]. How did I get that? I pretended the Medusa was 30 HD, and dumped all the 'ability increases' it would get every 4 HD into Charisma, which the save is based on. That gave me +3, she gets +6 Charisma out of that. However, there's 3 points of the original save not accounted for. (The single Medusa is DC15, has a chr of 15, that's +2 - where is the other 3 from? Anyone know?) If I give the medusa another +3 per 6 HD, just to follow the trend, that's +12, for a total of +15. Is a DC 30 Fort save high? You betcha. A Mob of Medusa is stupendously rare, exceedingly dangerous, and not very nice at all. When a pile of Medusa affix their stony glare (hah!) on you, you'd better believe you're either dang lucky or stupid tough to not get petrified. [b]Breath weapons[/b]...ok. Whether we go with Red Wyrmlings or Half-Dragon warriors, we're looking at Medium creatures with breath weapons that are 30ft cones. (since cones vary in size, we have to take this on a case by case basis). I know this is cheating out, but I'm really tempted to say that the DM just needs to step up and keep track of it himself per mob member. If I had to come up with something simple, I'd say: [b]For creatures limited to one breath use per day:[/b] The mob has a number of 'breath damage rolls' equal to the number of creatures in the mob. A mob of Half-Dragons, for example, has 30 6d8 breath attacks. Each round, any number of targets in range of the mob may be attacked by a Mob Breath Attack until that mob is out of 'breath damage rolls'. Mob members should in general be 'in range' of their targets (determined by the DM - anyone within 5 foot of a 20x20 mob could get hit by a 30ft cone, for example, from any mob member). The Mob may use multiple 'breath damage rolls' on one or multiple targets in any given round. For every 2 'breath damage rolls' the Mob expends on a single target, the Save DC for the breath weapon increases by 1. Each additional breath weapon, if it deals damage die, only deals half the number of die. (of course, some breath isn't damaging, so it's just the save dc increase) [i]Example[/i]: In Round One, A Mob of Half-Dragons breathe fire on a single target. 12 mob creatures contribute. 1 6d8 and 11 3d8 breath weapons are targeted at a creature. Assuming the original Save DC for the breath was 16, the new save DC is 22, with a damage roll of 39d8. I'm not sure of a simple way to do dragons and the like (unlimited, variable-round delay breath) yet. Again, this is [b]VERY[/b] dangerous. And it darn well should be. HP cut in half, their attack would be 'Slam +14 Melee 3d6+13', let's say, AC/Saves as the base creature, Grind attack still souble damage. Not a lot of difference other than the HP, but it's only one size category, which doesn't do a lot for elementals. 'Huge' mobs could be done by taking the HD down to 3/4 of the total (modifiying special attacks accordingly) and calling it 15' on a side - same with Colossal - add 50% and call it 30ft on the side. Some things may need to get juggled more than others. Well, a 'mob' is space, more than HD. A mob of 20th level halfling fighters has 20 HD. :) What could be done, however, if you were to make a mob of...Bison, let's say. Make a mob of Large creatures Colossal by default. Animal stampedes can stay pretty tight. I think that'll be my next sample mob. For the rare creature with less that 1 HD that's still Small or larger, yes. (I can't think of any...somebody know?) Once you hit Tiny you're covered under the Swarm guidelines. I remember that movie series. They formed into a big ball and ran over people. There'd be no prohibition to using those creatures as a Mob. I don't know where Gibberlings are from or what they're like, but my first instinct would be to up the HD of the mob (if they're 1 HD creatures, I'd double it for Mob purposes) and increase whatever sort of melee damage they do. On top of that, I'd give them extra bonus damage for successfully engulfing and pinning a target, much like the Earth Elementals. I hadn't expected this thread to get dragged up again, so I hadn't done any work on the theme in a while, but I'll get back to it. I really really really want someone who has used them to give me a report of how it did - my game's on hiatus for a few months during the holidays, and I'm not foolish enough to turn this into my *own* DM to use :) Thanks! Koewn [/QUOTE]
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