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OGL Steampunk
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<blockquote data-quote="TheAuldGrump" data-source="post: 2015124" data-attributes="member: 6957"><p>I also enjoyed <strong>OGL Steampunk</strong>, but found it flawed on several levels.</p><p></p><p>Despite being billed as 'a complete game' it lacked several very much needed sections. </p><p></p><p>No creature stats are included, the GM will either have to create his own or swipe them from D20 Modern, which sort of negates the benefit of a seperate game.And several references are made to such creatures as orcs and iron rats. There is a section on creature abilities, but without the creatures it is rather useless.</p><p></p><p>No pregenerated NPCs are provided. Not as big a deal as the lack of creatures, but again it puts more work on the shoulders of the GM.</p><p></p><p>No examples of the Amazing Constructs are provided to give the PCs and GMs a start in what is likely the best part of the game.</p><p></p><p>And finally, no character sheet was provided. The good folks at http://www.kilnpublications.com/ are working on a sheet that should be available soon, and I would like to take a moment to thank them for their work. They are also working on a couple of campaign settings for the game.</p><p></p><p>Despite these problems I did like <strong>OGL Steampunk</strong>, a great deal in fact, and will be generating characters for a game this week. But it would have been nice not to need to pull out the D20 Modern book for monsters. The game is an interesting blend of fantasies, the Tolkienesque and the Vernesian. The classes and vocations are well handled, and the races are interesting. The magic system is vrsatile and it allows a character a great deal of room to make his spellcaster unique.</p><p></p><p>I was going to write a review as well, but Mythus Mage seems to have covered most of the points I would have made.</p><p></p><p>The Auld Grump, bodging a world together for the game on short notice...</p></blockquote><p></p>
[QUOTE="TheAuldGrump, post: 2015124, member: 6957"] I also enjoyed [b]OGL Steampunk[/b], but found it flawed on several levels. Despite being billed as 'a complete game' it lacked several very much needed sections. No creature stats are included, the GM will either have to create his own or swipe them from D20 Modern, which sort of negates the benefit of a seperate game.And several references are made to such creatures as orcs and iron rats. There is a section on creature abilities, but without the creatures it is rather useless. No pregenerated NPCs are provided. Not as big a deal as the lack of creatures, but again it puts more work on the shoulders of the GM. No examples of the Amazing Constructs are provided to give the PCs and GMs a start in what is likely the best part of the game. And finally, no character sheet was provided. The good folks at http://www.kilnpublications.com/ are working on a sheet that should be available soon, and I would like to take a moment to thank them for their work. They are also working on a couple of campaign settings for the game. Despite these problems I did like [b]OGL Steampunk[/b], a great deal in fact, and will be generating characters for a game this week. But it would have been nice not to need to pull out the D20 Modern book for monsters. The game is an interesting blend of fantasies, the Tolkienesque and the Vernesian. The classes and vocations are well handled, and the races are interesting. The magic system is vrsatile and it allows a character a great deal of room to make his spellcaster unique. I was going to write a review as well, but Mythus Mage seems to have covered most of the points I would have made. The Auld Grump, bodging a world together for the game on short notice... [/QUOTE]
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