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OGL? SUccess or failure?
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<blockquote data-quote="Henry" data-source="post: 2496407" data-attributes="member: 158"><p>You're probably right; I'd be better off by saying 50% to 60%, after looking at more of the post-2000 stuff from pen-paper.net. Yes, I'm also counting supplements & settings, because there is FAR more supplemental business than there was prior to 2000. As for major releases, I'm looking at:</p><p>d20</p><p>---------------------</p><p>Arcana Unearthed</p><p>Iron Heroes</p><p>Mutants and Masterminds</p><p>Conan</p><p>Grim Tales</p><p>Spycraft</p><p>Adventure!</p><p>Castles & Crusades</p><p>Northern Crown</p><p>Everquest</p><p>Warcraft</p><p>Judge Dredd</p><p>Lone Wolf</p><p>Stargate</p><p>Babylon 5</p><p>Silver age Sentinels (unsure, because I can only find info on a d20 version)</p><p>Sidewinder</p><p>Solid!</p><p></p><p></p><p>Non-d20</p><p>---------------</p><p>Exalted</p><p>Buffy/Angel/Unisystem</p><p>Shadowrun 4E</p><p>Savage Worlds</p><p>Sorceror</p><p>Tri-stat</p><p>Riddle of Steel</p><p>Storyteller System core book</p><p></p><p>The waters are muddied by the advent of PDF publishing and Print-on-demand publishing; those who couldn't afford to get into the business thanks to new technology now can, quite easily. But for every Key 20 or Clockworks, there is a Ronin Arts or Expeditious Retreat or Blue Devil Games in the making, so I haven't mentioned them much).</p><p></p><p>Most of the new non-d20 releases are based on previous works, meaning the number of "new systems" in circulation are decreasing. (Shadowrun, Exalted, Storyteller, Savage Worlds are all what I'm thinking of here). Even among non-d20, it's showing its effect, in my opinion, just on the pressure for a community to build around these large enough to sustain their companies.</p></blockquote><p></p>
[QUOTE="Henry, post: 2496407, member: 158"] You're probably right; I'd be better off by saying 50% to 60%, after looking at more of the post-2000 stuff from pen-paper.net. Yes, I'm also counting supplements & settings, because there is FAR more supplemental business than there was prior to 2000. As for major releases, I'm looking at: d20 --------------------- Arcana Unearthed Iron Heroes Mutants and Masterminds Conan Grim Tales Spycraft Adventure! Castles & Crusades Northern Crown Everquest Warcraft Judge Dredd Lone Wolf Stargate Babylon 5 Silver age Sentinels (unsure, because I can only find info on a d20 version) Sidewinder Solid! Non-d20 --------------- Exalted Buffy/Angel/Unisystem Shadowrun 4E Savage Worlds Sorceror Tri-stat Riddle of Steel Storyteller System core book The waters are muddied by the advent of PDF publishing and Print-on-demand publishing; those who couldn't afford to get into the business thanks to new technology now can, quite easily. But for every Key 20 or Clockworks, there is a Ronin Arts or Expeditious Retreat or Blue Devil Games in the making, so I haven't mentioned them much). Most of the new non-d20 releases are based on previous works, meaning the number of "new systems" in circulation are decreasing. (Shadowrun, Exalted, Storyteller, Savage Worlds are all what I'm thinking of here). Even among non-d20, it's showing its effect, in my opinion, just on the pressure for a community to build around these large enough to sustain their companies. [/QUOTE]
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