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*Pathfinder & Starfinder
OGL Successor Games: What's worth bringing into Pathfinder?
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<blockquote data-quote="Voadam" data-source="post: 5268932" data-attributes="member: 2209"><p>Everstone is based on BESMd20 which is basically a point buy system for d20 stuff. It also has a really neat campaign setting of dark post apocalyptic stuff with high magic things like size large magical golems with rune guns, a couple different magic systems, etc.</p><p></p><p>Iron Heroes is low PC magic high action 3e D&D. Tons of warrior classes that are designed to be as tough with no magic as a standard D&D player with magical gear and as much mechanical complexity and options as vancian casters. They use a lot of token pool mechanics, do something appropriate for your class (get hit as the tank/defender, aim your archer's bow, dodge a blow as the skirmisher type, etc.) and you build up tokens which you can then spend to do powerful actions of various kinds. Also a lot of combat feat chains. It uses reserve hit points similar to Unearthed Arcana for nonmagical healing and keeping the adventure going instead of resting after a single fight. The supplements also introduce quick and mechanically simple NPC classes whose powers are based on CR instead of levels and lots of dynamic terrain features to challenge heroes.</p><p></p><p>Fantasycraft I have little experience with but I know it has a fantastic quick minion generation system based on CR/Party level. Adamant Entertainment made some D&D/d20 Modern versions of minion generators based on the earlier Spycraft versions of them and they are pretty good and worth checking out.</p></blockquote><p></p>
[QUOTE="Voadam, post: 5268932, member: 2209"] Everstone is based on BESMd20 which is basically a point buy system for d20 stuff. It also has a really neat campaign setting of dark post apocalyptic stuff with high magic things like size large magical golems with rune guns, a couple different magic systems, etc. Iron Heroes is low PC magic high action 3e D&D. Tons of warrior classes that are designed to be as tough with no magic as a standard D&D player with magical gear and as much mechanical complexity and options as vancian casters. They use a lot of token pool mechanics, do something appropriate for your class (get hit as the tank/defender, aim your archer's bow, dodge a blow as the skirmisher type, etc.) and you build up tokens which you can then spend to do powerful actions of various kinds. Also a lot of combat feat chains. It uses reserve hit points similar to Unearthed Arcana for nonmagical healing and keeping the adventure going instead of resting after a single fight. The supplements also introduce quick and mechanically simple NPC classes whose powers are based on CR instead of levels and lots of dynamic terrain features to challenge heroes. Fantasycraft I have little experience with but I know it has a fantastic quick minion generation system based on CR/Party level. Adamant Entertainment made some D&D/d20 Modern versions of minion generators based on the earlier Spycraft versions of them and they are pretty good and worth checking out. [/QUOTE]
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OGL Successor Games: What's worth bringing into Pathfinder?
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