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OGL Swords & Sorcery?
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<blockquote data-quote="Stormborn" data-source="post: 3686582" data-attributes="member: 14041"><p>Hobo is correct in saying that, with effort, you can take DnD and alter it to work just fine with Sword and Sorcery; but IME over time it becomes a lot of trouble and if "balance" is a concern for you you can quickly get in over your head when you remove standard spell casting from the system (which I think is one of the OPs concerns with using DnD.) Grim Tales is a much clearer and simpler way to go - and you can pull monsters from the MSRD and use their CRs just fine with it. </p><p></p><p>Oh and for someone's point earlier about how if you remove all the PC spellcasting its not Swords AND Sorcery, from what I have read of the classics of the genre (whose elements are well defined earlier in this thread I think) more often than not its actually Swords v. Sorcery thand Swords & Sorcery. Protagonists rarely have much of any supernatural aid on their side and more often than not the Sorcerers are the antagonists (or plot device patrons who tend to turn on the hero later.) At its heart SnS is about human muscle, will, and wits against supernatural forces.</p></blockquote><p></p>
[QUOTE="Stormborn, post: 3686582, member: 14041"] Hobo is correct in saying that, with effort, you can take DnD and alter it to work just fine with Sword and Sorcery; but IME over time it becomes a lot of trouble and if "balance" is a concern for you you can quickly get in over your head when you remove standard spell casting from the system (which I think is one of the OPs concerns with using DnD.) Grim Tales is a much clearer and simpler way to go - and you can pull monsters from the MSRD and use their CRs just fine with it. Oh and for someone's point earlier about how if you remove all the PC spellcasting its not Swords AND Sorcery, from what I have read of the classics of the genre (whose elements are well defined earlier in this thread I think) more often than not its actually Swords v. Sorcery thand Swords & Sorcery. Protagonists rarely have much of any supernatural aid on their side and more often than not the Sorcerers are the antagonists (or plot device patrons who tend to turn on the hero later.) At its heart SnS is about human muscle, will, and wits against supernatural forces. [/QUOTE]
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