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OGL Swords & Sorcery?
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<blockquote data-quote="Desdichado" data-source="post: 3686721" data-attributes="member: 2205"><p>That's exactly why I like the Incantations or Call of Cthulhu spellcasting model. You CAN have magic, but the only people who really do regularly are insane, dangerous and of questionable morality.</p><p></p><p>Then again, there's also a difference between genre emulation through setting and genre emulation through plots. I think S&S as S vs. S is a less exciting plot for a game, and even then a pretty tired and hashed out one for stories as well. For my game, I tried to emulate more of the setting of a S&S or Weird Tale, but my plots felt much more byzantine, and honestly they came out more like occult versions of a Robert Ludlum novel or something.</p><p></p><p>Even then, you're talking most specifically about Howard. Lebier didn't have spellcasting protagonists, but Fafhrd and the Gray Mouser had spellcasting patrons. Clark Ashton Smith wrote early S&S with spellcasting protagonists on occasion. Michael Moorcock obviously did as well.</p><p></p><p>EDIT: In terms of balance, I have to admit that my kitbash system probably does not work extremely well with CR's as written. Then again, it works at least as well as d20 Modern does, and it still has CRs. As the GM, I certainly did have to take stock of the opponent's and PCs abilities instead of just having blind trust in the number that it would work as expected. Also, without turning, undead can be a real bitch. But that's OK; I think undead <strong>should</strong> be a lot scarier than they end up being in D&D.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 3686721, member: 2205"] That's exactly why I like the Incantations or Call of Cthulhu spellcasting model. You CAN have magic, but the only people who really do regularly are insane, dangerous and of questionable morality. Then again, there's also a difference between genre emulation through setting and genre emulation through plots. I think S&S as S vs. S is a less exciting plot for a game, and even then a pretty tired and hashed out one for stories as well. For my game, I tried to emulate more of the setting of a S&S or Weird Tale, but my plots felt much more byzantine, and honestly they came out more like occult versions of a Robert Ludlum novel or something. Even then, you're talking most specifically about Howard. Lebier didn't have spellcasting protagonists, but Fafhrd and the Gray Mouser had spellcasting patrons. Clark Ashton Smith wrote early S&S with spellcasting protagonists on occasion. Michael Moorcock obviously did as well. EDIT: In terms of balance, I have to admit that my kitbash system probably does not work extremely well with CR's as written. Then again, it works at least as well as d20 Modern does, and it still has CRs. As the GM, I certainly did have to take stock of the opponent's and PCs abilities instead of just having blind trust in the number that it would work as expected. Also, without turning, undead can be a real bitch. But that's OK; I think undead [b]should[/b] be a lot scarier than they end up being in D&D. [/QUOTE]
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