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OGL To Be Renamed Game System License (GSL)
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<blockquote data-quote="Alzrius" data-source="post: 4028788" data-attributes="member: 8461"><p>With all due respect, you're not in a position to say why WotC is using the GSL rather than the OGL for 4E. It's also hard to say that WOtC didn't like how open the OGL was, since we have yet to receive any information regarding the particular use of open content in the GSL. It won't reprint rules per se, but nothing so far has indicated anything regarding third-parties using open content.</p><p></p><p></p><p></p><p>This statement has a lot of sweeping generalizations. How do you know that "too many" kids think this? What range of people do these kids encompass (are they kids up to age twelve, age fifteen, age twenty)? What, exactly, is "content" and why is it bad that it be free?</p><p></p><p></p><p></p><p>Well, I can't speak for anyone else, but I think that the proliferation of information is a good thing. I certainly think that it can be said, in a fairly objective manner, that the internet has done more good than harm for the human race as a whole. Likewise, new technologies and information always displaces old ones; that's simply natural. When cars were invented, the horses and buggies quickly died out (or at least, the buggies did <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ), making that industry suffer, but no one still seems particularly upset over that now. </p><p></p><p></p><p></p><p>Again, I disagree with this. Given that a commodity is just a product and not a service, D&D has always been a commodity, rules and all. It was just widened with the advent of the OGL, which I believe to be a good thing, since it allowed many, many people to create things that wouldn't have existed otherwise. The incidents of "leeching" that you mention were all relatively few and far between - plenty of people were able to create things without their content being "leeched" due to Open Game Content.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 4028788, member: 8461"] With all due respect, you're not in a position to say why WotC is using the GSL rather than the OGL for 4E. It's also hard to say that WOtC didn't like how open the OGL was, since we have yet to receive any information regarding the particular use of open content in the GSL. It won't reprint rules per se, but nothing so far has indicated anything regarding third-parties using open content. This statement has a lot of sweeping generalizations. How do you know that "too many" kids think this? What range of people do these kids encompass (are they kids up to age twelve, age fifteen, age twenty)? What, exactly, is "content" and why is it bad that it be free? Well, I can't speak for anyone else, but I think that the proliferation of information is a good thing. I certainly think that it can be said, in a fairly objective manner, that the internet has done more good than harm for the human race as a whole. Likewise, new technologies and information always displaces old ones; that's simply natural. When cars were invented, the horses and buggies quickly died out (or at least, the buggies did ;) ), making that industry suffer, but no one still seems particularly upset over that now. Again, I disagree with this. Given that a commodity is just a product and not a service, D&D has always been a commodity, rules and all. It was just widened with the advent of the OGL, which I believe to be a good thing, since it allowed many, many people to create things that wouldn't have existed otherwise. The incidents of "leeching" that you mention were all relatively few and far between - plenty of people were able to create things without their content being "leeched" due to Open Game Content. [/QUOTE]
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