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OGL To Be Renamed Game System License (GSL)
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<blockquote data-quote="Alzrius" data-source="post: 4029016" data-attributes="member: 8461"><p>I'm not sure if you mean in general, or 4E D&D specifically. If you mean in general, then I disagree; we've certainly heard from a lot of people, both here on EN World and in the magazines, that say they stopped playing the game when it became Second Edition. I also believe that there's some people for whom the third-party products are more enjoyable than the D&D game itself, so the license used does make a difference.</p><p></p><p></p><p></p><p>That's very hard to say for certain, since "the OGL aspect" could be understood to mean just people who are debating the nature of open gaming the way we are, or it could be understood to mean everyone who uses/cares about third-party compatible products. If it's the latter, then I don't think that it's that much of a minority - it's hard to say for certain, since I don't know how integrated third-party products are as far as casual gamers go.</p><p></p><p></p><p></p><p>The OGL does affect fans of D&D, because it allows for there to be products that work with the game they enjoy. Being a fan of D&D does not, by definition, exclude being a fan of third-party material.</p><p></p><p></p><p></p><p>As for how the OGL helps fans, see above. WotC said, very early after the 4E announcement, that the third-party community is important, and that's why they're still having 4E be open in some fashion (forgive me for not having a specific source to cite).</p><p></p><p>As for the "rippers," if you mean people who illegal distribute products online, then I doubt anyone in the industry, be it fans or publishers, supports them. Beyond, plenty of fans, and businesses, care a lot about the health of publishers and freelancers. I'm just also mentioning the fans who also care about what's available for the other fans.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 4029016, member: 8461"] I'm not sure if you mean in general, or 4E D&D specifically. If you mean in general, then I disagree; we've certainly heard from a lot of people, both here on EN World and in the magazines, that say they stopped playing the game when it became Second Edition. I also believe that there's some people for whom the third-party products are more enjoyable than the D&D game itself, so the license used does make a difference. That's very hard to say for certain, since "the OGL aspect" could be understood to mean just people who are debating the nature of open gaming the way we are, or it could be understood to mean everyone who uses/cares about third-party compatible products. If it's the latter, then I don't think that it's that much of a minority - it's hard to say for certain, since I don't know how integrated third-party products are as far as casual gamers go. The OGL does affect fans of D&D, because it allows for there to be products that work with the game they enjoy. Being a fan of D&D does not, by definition, exclude being a fan of third-party material. As for how the OGL helps fans, see above. WotC said, very early after the 4E announcement, that the third-party community is important, and that's why they're still having 4E be open in some fashion (forgive me for not having a specific source to cite). As for the "rippers," if you mean people who illegal distribute products online, then I doubt anyone in the industry, be it fans or publishers, supports them. Beyond, plenty of fans, and businesses, care a lot about the health of publishers and freelancers. I'm just also mentioning the fans who also care about what's available for the other fans. [/QUOTE]
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