Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
OGL To Be Renamed Game System License (GSL)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cergorach" data-source="post: 4029478" data-attributes="member: 725"><p>I am of the believe that content creators should be provided for, for their works to the public. The easiest way in current society is to compensate the creator with money, the easiest way to guarantee that is with copyrights. Only copyrights have been seriously 'misused' (as I indicated above).</p><p></p><p>Personally I would like to see the following (over the course of time):</p><p>1.) Only humans can hold the copyrights to their own property.</p><p>2.) Limit copyrights to a period of time that will allow the creator ample time to be compensated. Say, 5 years.</p><p>3.) Remove copyrights, but with social changes that will make sure that the creator is still provided for his work. Be that through governmental subsidy or by donation (yeah, humanity needs to be more giving for that to really work).</p><p></p><p>Because option 1 and 2 are currently very difficult to attain through conventional means (the corporate lobby is far to big to allow this in democratic countries), 'free' thinkers have developed Open Source Licences, especially the viral kind. If you follow the OSS news a bit, you'll notice that it's actually working. Big companies like SUN and IBM are embracing it, even companies like The New York Times are providing funding to OSS (WordPress). The biggest alternative to Windows is Linux (with OsX gaining quickly), an OS Operating System. Companies that develop such software don't make their money selling their software, they make money providing services, such as support (but installation and schooling are also quite common).</p><p></p><p>Look at the internet services such as ENworld, they don't make money in the traditional sense, money is earned through advertising and donation. While ENworld might not be the best example as they don't have a paid staff, there are many examples of sites that do have paid staff supported through adds. WotC is also starting to move in the service support direction with their digital initiative (online gaming, character creation, discussion, etc.). </p><p></p><p>Computer games are also moving to a service based model, MMOs require a monthly payment. While many games still require you to buy them initially and major expansions (World of Warcraft, Lord of the Rings, etc.), others only require only monthly payments (Eve Online, Jumpgate, etc.), still others are free but allow certain ingame features through micro payments (Rappelz, Sword of the New World, etc.).</p><p></p><p>While D&D is a solid brandname and the a lot of the rules changes are a step forward (a lot of the fluff changes aren't as good imho), 3.xE is open and 4E isn't really. Sure your allowed to publish material for it, but only under some very strict rules and oversight. Although we don't know the exact details, we do get the idea... With the move to 3E there were a lot of folks that said they would stay with 2E (or 1E, or Basic, or whatever edition they wanted to play). That was a choice based on preffered edition and a bit of rebbeling against a new edition (that made most of the 2E books redundant), now there is also the license issue. You would be suprised how many people prefer to use OSS over closed Software on principle (provided of course that it does what you want it to). Expect the same with 3.xE vs. 4E.</p></blockquote><p></p>
[QUOTE="Cergorach, post: 4029478, member: 725"] I am of the believe that content creators should be provided for, for their works to the public. The easiest way in current society is to compensate the creator with money, the easiest way to guarantee that is with copyrights. Only copyrights have been seriously 'misused' (as I indicated above). Personally I would like to see the following (over the course of time): 1.) Only humans can hold the copyrights to their own property. 2.) Limit copyrights to a period of time that will allow the creator ample time to be compensated. Say, 5 years. 3.) Remove copyrights, but with social changes that will make sure that the creator is still provided for his work. Be that through governmental subsidy or by donation (yeah, humanity needs to be more giving for that to really work). Because option 1 and 2 are currently very difficult to attain through conventional means (the corporate lobby is far to big to allow this in democratic countries), 'free' thinkers have developed Open Source Licences, especially the viral kind. If you follow the OSS news a bit, you'll notice that it's actually working. Big companies like SUN and IBM are embracing it, even companies like The New York Times are providing funding to OSS (WordPress). The biggest alternative to Windows is Linux (with OsX gaining quickly), an OS Operating System. Companies that develop such software don't make their money selling their software, they make money providing services, such as support (but installation and schooling are also quite common). Look at the internet services such as ENworld, they don't make money in the traditional sense, money is earned through advertising and donation. While ENworld might not be the best example as they don't have a paid staff, there are many examples of sites that do have paid staff supported through adds. WotC is also starting to move in the service support direction with their digital initiative (online gaming, character creation, discussion, etc.). Computer games are also moving to a service based model, MMOs require a monthly payment. While many games still require you to buy them initially and major expansions (World of Warcraft, Lord of the Rings, etc.), others only require only monthly payments (Eve Online, Jumpgate, etc.), still others are free but allow certain ingame features through micro payments (Rappelz, Sword of the New World, etc.). While D&D is a solid brandname and the a lot of the rules changes are a step forward (a lot of the fluff changes aren't as good imho), 3.xE is open and 4E isn't really. Sure your allowed to publish material for it, but only under some very strict rules and oversight. Although we don't know the exact details, we do get the idea... With the move to 3E there were a lot of folks that said they would stay with 2E (or 1E, or Basic, or whatever edition they wanted to play). That was a choice based on preffered edition and a bit of rebbeling against a new edition (that made most of the 2E books redundant), now there is also the license issue. You would be suprised how many people prefer to use OSS over closed Software on principle (provided of course that it does what you want it to). Expect the same with 3.xE vs. 4E. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
OGL To Be Renamed Game System License (GSL)
Top