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*TTRPGs General
OGL To Be Renamed Game System License (GSL)
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<blockquote data-quote="Nellisir" data-source="post: 4034380" data-attributes="member: 70"><p>Semantics. Different methodologies, same result. Any OGL product is going to have different methodologies than 4e. We are talking about a legal OGL product that creates the "feel" of 4e, not a word-for-word copy of the 4e core rulebooks.</p><p></p><p></p><p>So if I want to write my own setting, I need to write an entire game system? I don't think so. The fact is, you don't know what the GSL will allow. You think it'll allow "enough"; I think it's already sunk below my most pessimistic forecast with the two-tiered approach and publication restrictions. I have no confidence that I can maintain my wiki under the GSL, or publish house rules that modify parts of the 4e core rules.</p><p>Also, I'm not sure I'd call Arcana Evolved, Spycraft, True20, and Mutants & Masterminds "cheap knockoffs".</p><p></p><p></p><p>So are they derivative or creative? You can't have it both ways.</p><p></p><p></p><p>If a majority of the changes already exist in the body of OGC lore, how is it a "completely different system"?</p><p> </p><p></p><p>I don't know. I don't play any of them, and neither does anyone I'm familiar with, so if I had to point a finger, I'd say "market fragmentation". The number of people familiar with the OGL and interested in converting GURPS is probably pretty small.</p><p></p><p></p><p>They didn't do it for 1e either. Is OSRIC a cheap, immoral knock-off?</p><p></p><p></p><p>Ah, thank you. How many? Can you give me a line between "cheap Mexican/Chinese knockoff" and "creative"?</p><p></p><p></p><p>You do recall we're speaking about a legal system, right? The only way to get a 100% clone would be to scan and copy the rulebooks, and no one here wants that. If I wanted to pirate material, I wouldn't hassle with the OGL.</p><p></p><p>And finally, to wrap up this post, a new product from the world's greatest Mexican/Chinese RPG writer...<a href="http://www.montecook.com/cgi-bin/page.cgi?mpress_BOXM" target="_blank">Monte Cook's Book of Experimental Might</a></p></blockquote><p></p>
[QUOTE="Nellisir, post: 4034380, member: 70"] Semantics. Different methodologies, same result. Any OGL product is going to have different methodologies than 4e. We are talking about a legal OGL product that creates the "feel" of 4e, not a word-for-word copy of the 4e core rulebooks. So if I want to write my own setting, I need to write an entire game system? I don't think so. The fact is, you don't know what the GSL will allow. You think it'll allow "enough"; I think it's already sunk below my most pessimistic forecast with the two-tiered approach and publication restrictions. I have no confidence that I can maintain my wiki under the GSL, or publish house rules that modify parts of the 4e core rules. Also, I'm not sure I'd call Arcana Evolved, Spycraft, True20, and Mutants & Masterminds "cheap knockoffs". So are they derivative or creative? You can't have it both ways. If a majority of the changes already exist in the body of OGC lore, how is it a "completely different system"? I don't know. I don't play any of them, and neither does anyone I'm familiar with, so if I had to point a finger, I'd say "market fragmentation". The number of people familiar with the OGL and interested in converting GURPS is probably pretty small. They didn't do it for 1e either. Is OSRIC a cheap, immoral knock-off? Ah, thank you. How many? Can you give me a line between "cheap Mexican/Chinese knockoff" and "creative"? You do recall we're speaking about a legal system, right? The only way to get a 100% clone would be to scan and copy the rulebooks, and no one here wants that. If I wanted to pirate material, I wouldn't hassle with the OGL. And finally, to wrap up this post, a new product from the world's greatest Mexican/Chinese RPG writer...[URL=http://www.montecook.com/cgi-bin/page.cgi?mpress_BOXM]Monte Cook's Book of Experimental Might[/URL] [/QUOTE]
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OGL To Be Renamed Game System License (GSL)
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