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OGL v1.2 Survey Feedback: 'Hasn't Hit The Mark'
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<blockquote data-quote="Jer" data-source="post: 8917610" data-attributes="member: 19857"><p>I think the initial release was a huge boost to Wizards rep back in the day. I think the continued support for it allowed them to coast on residual goodwill. And I think that the OGL created a market where even when you're not buying Wizards' supplemental products because they aren't speaking to how you want to play the game, you're still playing D&D, you're still introducing new people to the game who might buy their products, and you're still a potential "get" if they start to publish things that you might be interested in. </p><p></p><p>Contrast that with players playing some other game - if you aren't interested in what Wizards is publishing and you find yourself in a group playing Vampire, then you are completely out of their ecosystem. New people you bring into the game are learning Storyteller/Storypath mechanics and buying White Wolf or Onyx Path products instead of Wizards. Switching back to D&D might not happen at all even if Wizards starts publishing something you might be interested in because now you're invested in different mechanics and have different ideas for the games you want to run. </p><p></p><p>Even if you switch to another D&D-like game based on D&D mechanics - like you switch over to Pathfinder or 13th Age - that's still better for Wizards than you leaving the D&D community altogether. If you're playing Pathfinder you might still care about adventures or settings that Wizards produces. Even if you're playing Mutants and Masterminds, the core mechanic of the game means it's easier to switch back to playing D&D if your group decides they're done with supers for now. If you're playing Vampire or Mutant Year Zero neither of those things are probably true.</p><p></p><p>The thing that Wizards seems really myopic about is that the entire OGL/SRD enterprise was both about building trust and building and keeping a community of players together in their game. Keeping people in the D&D tent even if they're closer to the flaps or the edge than in the middle of the tent.</p></blockquote><p></p>
[QUOTE="Jer, post: 8917610, member: 19857"] I think the initial release was a huge boost to Wizards rep back in the day. I think the continued support for it allowed them to coast on residual goodwill. And I think that the OGL created a market where even when you're not buying Wizards' supplemental products because they aren't speaking to how you want to play the game, you're still playing D&D, you're still introducing new people to the game who might buy their products, and you're still a potential "get" if they start to publish things that you might be interested in. Contrast that with players playing some other game - if you aren't interested in what Wizards is publishing and you find yourself in a group playing Vampire, then you are completely out of their ecosystem. New people you bring into the game are learning Storyteller/Storypath mechanics and buying White Wolf or Onyx Path products instead of Wizards. Switching back to D&D might not happen at all even if Wizards starts publishing something you might be interested in because now you're invested in different mechanics and have different ideas for the games you want to run. Even if you switch to another D&D-like game based on D&D mechanics - like you switch over to Pathfinder or 13th Age - that's still better for Wizards than you leaving the D&D community altogether. If you're playing Pathfinder you might still care about adventures or settings that Wizards produces. Even if you're playing Mutants and Masterminds, the core mechanic of the game means it's easier to switch back to playing D&D if your group decides they're done with supers for now. If you're playing Vampire or Mutant Year Zero neither of those things are probably true. The thing that Wizards seems really myopic about is that the entire OGL/SRD enterprise was both about building trust and building and keeping a community of players together in their game. Keeping people in the D&D tent even if they're closer to the flaps or the edge than in the middle of the tent. [/QUOTE]
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