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OGL Wuxia-inspired Game discussion...
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<blockquote data-quote="cybernetic" data-source="post: 3790024" data-attributes="member: 1542"><p>I've gotten a thumbs up on an OGL Wuxia Project...and will start writing it immediatly.</p><p></p><p>The system that I am co-authoring is an original OGL system that greatly departs from the d20 standard. We have basically taken the SRD (and other OGC) and built a completely different game using the same underlying structure/mechanics. Anyways, enough of the boring background...and onto some info about what I have drafted up for this Wuxia-inspired game.</p><p></p><p>I have an original world in development for the setting of the game, with system and setting being intrinsically tied to one another. The world can be described as similar to Final Fantasy 7 if Gu Long and Jin Yong had created it- High Fantasy Technomagic Wuxia.</p><p></p><p>Some key things I am working into the system are the following:</p><p></p><p>- The system will be level-based, however there will not be classes in the traditional manner.</p><p>- The Martial Path (Warriors and Fighters) will cultivate their Chi into Inner Strength to fuel their Kung Fu Techniques. I have a free-form technique system drafted that allows characters to put together techniques on the fly or they can learn codified Styles (which give access to techniques that are easier to perform than their free-form counter parts).</p><p>- The Mystic Path (Sorcerers & Mages) will cultivate their Chi into Mana to fuel their Spells and Rituals. Spells are the commonly used powers of Mana and Rituals are like High Magic (difficult and draining to perform, but powerful).</p><p>- The Sages Path (Rogues and Bards) will cultivate their Chi towards Extroardinary Feats of Skill. In addition to be wise in knowledge they are also able to push Skills to higher levels then others and perform spectacular Skill Stunts.</p><p>- The Guardian Path (Clerics and Paladins) will cultivate their Chi towards Conviction and will be able to mold it into Auras and Dweomers derived from the essence of said auras.</p><p>- I have a rough weapon/combat system that uses the cycle of chinese elements in weapon design as well.</p><p>- Damage and Combat will definatly be based on character skill and not how big his sword is.</p><p>- Character Advancement system is not experience based...it is more story-based and allows for characters to advance a bit at each session while still staying within the confines of a level-based system.</p><p></p><p>...thats all I have time to post for now. Places to go people to see. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Cheers.</p></blockquote><p></p>
[QUOTE="cybernetic, post: 3790024, member: 1542"] I've gotten a thumbs up on an OGL Wuxia Project...and will start writing it immediatly. The system that I am co-authoring is an original OGL system that greatly departs from the d20 standard. We have basically taken the SRD (and other OGC) and built a completely different game using the same underlying structure/mechanics. Anyways, enough of the boring background...and onto some info about what I have drafted up for this Wuxia-inspired game. I have an original world in development for the setting of the game, with system and setting being intrinsically tied to one another. The world can be described as similar to Final Fantasy 7 if Gu Long and Jin Yong had created it- High Fantasy Technomagic Wuxia. Some key things I am working into the system are the following: - The system will be level-based, however there will not be classes in the traditional manner. - The Martial Path (Warriors and Fighters) will cultivate their Chi into Inner Strength to fuel their Kung Fu Techniques. I have a free-form technique system drafted that allows characters to put together techniques on the fly or they can learn codified Styles (which give access to techniques that are easier to perform than their free-form counter parts). - The Mystic Path (Sorcerers & Mages) will cultivate their Chi into Mana to fuel their Spells and Rituals. Spells are the commonly used powers of Mana and Rituals are like High Magic (difficult and draining to perform, but powerful). - The Sages Path (Rogues and Bards) will cultivate their Chi towards Extroardinary Feats of Skill. In addition to be wise in knowledge they are also able to push Skills to higher levels then others and perform spectacular Skill Stunts. - The Guardian Path (Clerics and Paladins) will cultivate their Chi towards Conviction and will be able to mold it into Auras and Dweomers derived from the essence of said auras. - I have a rough weapon/combat system that uses the cycle of chinese elements in weapon design as well. - Damage and Combat will definatly be based on character skill and not how big his sword is. - Character Advancement system is not experience based...it is more story-based and allows for characters to advance a bit at each session while still staying within the confines of a level-based system. ...thats all I have time to post for now. Places to go people to see. :) Cheers. [/QUOTE]
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