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Ogre Mage - CR 8?
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<blockquote data-quote="coyote6" data-source="post: 5180023" data-attributes="member: 1225"><p>As soon as the ogre mage swings that glaive at someone, he's no longer invisible (it's just <em>invisibility</em>, not the greater version). The whole party then gets a round of actions to attack him; if <em>glitterdust</em> is available, they can cast it, and the ogre mage never gets to be invisible again; same if the cleric has <em>invisibility purge</em>. </p><p></p><p>In any case, the ogre mage then has to use his standard action to turn invisible again; most likely, he's threatened by one or two people (assuming a regular dungeon where he can't just hover out of reach), so he has to cast defensively or soak up AoOs (and possibly have the invisibility interrupted). Ogre mage's have a 25% chance of blowing the concentration check, which would mean that round was basically wasted; might want to fly away (provoking AoOs).</p><p></p><p>Now he's (maybe) invisible; next round he can get a pair of attacks while invisible. Then rinse and repeat.</p><p></p><p>Note that this ogre mage differs in a key way from the standard MM version: he's got a glaive, giving him a really long reach. Long reach + flight can be brutal. If the ceiling is tall enough, that right there would be vicious -- hover 20 ft off the ground, far out of reach of most everyone (you'd need to be flying, spider climbing, levitating, or enlarged w/a reach weapon), hacking away. Invisibility & cone of cold would just be the cherries on top of that Oh God Oh God He's Killing Us sundae (turn invisible & fly to a distant corner & wait to regenerate, then move in and attack again).</p></blockquote><p></p>
[QUOTE="coyote6, post: 5180023, member: 1225"] As soon as the ogre mage swings that glaive at someone, he's no longer invisible (it's just [I]invisibility[/I], not the greater version). The whole party then gets a round of actions to attack him; if [I]glitterdust[/I] is available, they can cast it, and the ogre mage never gets to be invisible again; same if the cleric has [I]invisibility purge[/I]. In any case, the ogre mage then has to use his standard action to turn invisible again; most likely, he's threatened by one or two people (assuming a regular dungeon where he can't just hover out of reach), so he has to cast defensively or soak up AoOs (and possibly have the invisibility interrupted). Ogre mage's have a 25% chance of blowing the concentration check, which would mean that round was basically wasted; might want to fly away (provoking AoOs). Now he's (maybe) invisible; next round he can get a pair of attacks while invisible. Then rinse and repeat. Note that this ogre mage differs in a key way from the standard MM version: he's got a glaive, giving him a really long reach. Long reach + flight can be brutal. If the ceiling is tall enough, that right there would be vicious -- hover 20 ft off the ground, far out of reach of most everyone (you'd need to be flying, spider climbing, levitating, or enlarged w/a reach weapon), hacking away. Invisibility & cone of cold would just be the cherries on top of that Oh God Oh God He's Killing Us sundae (turn invisible & fly to a distant corner & wait to regenerate, then move in and attack again). [/QUOTE]
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Ogre Mage - CR 8?
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