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Ogre Mage - CR 8?
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<blockquote data-quote="Dandu" data-source="post: 5180566" data-attributes="member: 85158"><p><a href="http://www.d20srd.org/srd/magicItems/wondrousItems.htm#eyesoftheEagle" target="_blank">Eyes of the Eagle from the PHB</a></p><p><a href="http://www.d20srd.org/srd/magicItems/wondrousItems.htm#eyesoftheEagle" target="_blank"></a> </p><p>To be a threat, the Ogre Mage has to be close by.</p><p></p><p>Last time I checked, 12 - 10 = 2</p><p>I have a question. How can you consider the 60% chance of success on a grapple check from the Ogre Mage vs the fighter good, while considering the 70-75% chance of success from the wizard casting Glitterdust bad?</p><p></p><p>Grappling the wizard means you are denied Dex to AC, lose invisiblity, and can be sneak attacked by the rogue and murdered by the fighter. Cleric will either cast a spell on you or bring out a mace. Furthermore, when the Ogre Mage starts the grapple, he spends his first round establishing a grapple and he can't deal damage until his second round.</p><p></p><p>Also, there are several familiars with spot, listen, blindsense, and scent which may make sneaking up on the wizard harder than it sounds.</p><p>Ogre mage occupies a 10 ft square. Glitterdust affects a 10 ft square. </p><p></p><p>If the Ogre Mage simply stood next to someone, the Wizard would just have to keep a 5 ft distance between the edge of the Glitterdust spell and the character.</p><p></p><p>I'm imagining. Wizards can cast Glitterdust more than once a day. Ogres mages can only cast Cone of Cold once per day. Do you see where I am going with this?</p><p></p><p>If you kill/knock out the wizard with the Cone of Cold, things get tougher for the party. Unless the Rogue has a sack of flour, Enlarge Person, or Faerie Fire.</p></blockquote><p></p>
[QUOTE="Dandu, post: 5180566, member: 85158"] [URL="http://www.d20srd.org/srd/magicItems/wondrousItems.htm#eyesoftheEagle"]Eyes of the Eagle from the PHB [/URL] To be a threat, the Ogre Mage has to be close by. Last time I checked, 12 - 10 = 2 I have a question. How can you consider the 60% chance of success on a grapple check from the Ogre Mage vs the fighter good, while considering the 70-75% chance of success from the wizard casting Glitterdust bad? Grappling the wizard means you are denied Dex to AC, lose invisiblity, and can be sneak attacked by the rogue and murdered by the fighter. Cleric will either cast a spell on you or bring out a mace. Furthermore, when the Ogre Mage starts the grapple, he spends his first round establishing a grapple and he can't deal damage until his second round. Also, there are several familiars with spot, listen, blindsense, and scent which may make sneaking up on the wizard harder than it sounds. Ogre mage occupies a 10 ft square. Glitterdust affects a 10 ft square. If the Ogre Mage simply stood next to someone, the Wizard would just have to keep a 5 ft distance between the edge of the Glitterdust spell and the character. I'm imagining. Wizards can cast Glitterdust more than once a day. Ogres mages can only cast Cone of Cold once per day. Do you see where I am going with this? If you kill/knock out the wizard with the Cone of Cold, things get tougher for the party. Unless the Rogue has a sack of flour, Enlarge Person, or Faerie Fire. [/QUOTE]
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