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Ogre Mage - CR 8?
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<blockquote data-quote="pawsplay" data-source="post: 5180908" data-attributes="member: 15538"><p>It's not great. However, grappling is an unlimited resource, albeit one with a risk associated with it, whereas glitterdust is finite. Further, the ogre mage is only going to grapple when it's optimal to do so, whereas a 6th-8th level party is going to need to hit the ogre mage with Glitterdust before they can be very effective. And the consequences of being grappled and dropped from a great height are quite dire... if the ogre mage gets you, you can get away with light falling damage if you escape the first round, but but it gets rapidly worse after that. </p><p></p><p></p><p></p><p>Sure... but he's got the wizard. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> A CR 8 monster versus a level 8 party is supposed to consume 25% of their resources, so if he simply kills the wizard, he's done his job. The ogre mage doesn't have to <em>win</em> this one to justify his CR, he just has to cause some hurt. </p><p></p><p></p><p></p><p>Sure. But it makes for a harder game of battleship.</p><p></p><p></p><p></p><p>Wizards would have to specifically prepare an "all Glitterdust all the time" strategy in order to be extremely effective in this scenario, or carry scrolls? Sorry, that's my best guess. Of course, a sorcerer might be really handy in this scenario, but they may versatility problems.</p><p></p><p></p><p></p><p>The ogre mage's low hit points are its biggest weakness, but I don't think the rogue is out of the woods just by being able to pinpoint its square.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 5180908, member: 15538"] It's not great. However, grappling is an unlimited resource, albeit one with a risk associated with it, whereas glitterdust is finite. Further, the ogre mage is only going to grapple when it's optimal to do so, whereas a 6th-8th level party is going to need to hit the ogre mage with Glitterdust before they can be very effective. And the consequences of being grappled and dropped from a great height are quite dire... if the ogre mage gets you, you can get away with light falling damage if you escape the first round, but but it gets rapidly worse after that. Sure... but he's got the wizard. :) A CR 8 monster versus a level 8 party is supposed to consume 25% of their resources, so if he simply kills the wizard, he's done his job. The ogre mage doesn't have to [i]win[/i] this one to justify his CR, he just has to cause some hurt. Sure. But it makes for a harder game of battleship. Wizards would have to specifically prepare an "all Glitterdust all the time" strategy in order to be extremely effective in this scenario, or carry scrolls? Sorry, that's my best guess. Of course, a sorcerer might be really handy in this scenario, but they may versatility problems. The ogre mage's low hit points are its biggest weakness, but I don't think the rogue is out of the woods just by being able to pinpoint its square. [/QUOTE]
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