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Community
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Ogres As Characters
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<blockquote data-quote="Scion" data-source="post: 1317836" data-attributes="member: 5777"><p>Firstly, yes, half-orcs suck. A lot.</p><p></p><p>HalfOrc</p><p>+2 str, -2 int, -2 cha</p><p>darkvision</p><p>orcblood</p><p>favored class barb</p><p></p><p>Lets look at the orc shall we?</p><p></p><p>Orc</p><p>+4 Str, -2 Int, -2 Wis, -2 Cha</p><p>Darkvision 60 ft.</p><p>Light Sensitivity: orcs are dazzled in bright sunlight or within the radius of a daylight spell.</p><p>Favored class: Barbarian</p><p>LA +0</p><p>(copied from a previous post)</p><p></p><p>now the halfogre</p><p>+6 str, -2 dex, +2 con, -2 int, -2 cha</p><p>Large</p><p>Darkvision</p><p>natural armor +4</p><p>giant blood</p><p>favored class barb</p><p>LA +1</p><p></p><p>All in all a pretty decent comparison I suppose. The halforc sucks a lot. A whole lot. The orc is a definite improvement in some ways but worse in others. The next step up to halfogre has a few extra perks which are nice, but come at the incredible cost of a level. As the quote I found above, it would be easy enough for the orc to simply take an extra level of something to catch up in most ways, surpass in some, and stay behind in a few others. Seems pretty fair to me.</p><p></p><p>Of course the halforcs still need a boost. I usually give them a few things in my campaigns anyway to make them useful and flavorful.</p><p></p><p>Oh, and about the 'immunity to charm person and hold person'. That is all well and good. However it only matters at all for a few levels at most, plus you are 'immune' to certain spells that would be a benefit to you. Feels like a wash more or less, slightly in favor of the halfogre early on, and slightly against once people start tossing the next step up spells (and at this point the lower saves of charm person and such make them unuseable anyway. being immune to something that isnt used isnt much of a bonus)</p></blockquote><p></p>
[QUOTE="Scion, post: 1317836, member: 5777"] Firstly, yes, half-orcs suck. A lot. HalfOrc +2 str, -2 int, -2 cha darkvision orcblood favored class barb Lets look at the orc shall we? Orc +4 Str, -2 Int, -2 Wis, -2 Cha Darkvision 60 ft. Light Sensitivity: orcs are dazzled in bright sunlight or within the radius of a daylight spell. Favored class: Barbarian LA +0 (copied from a previous post) now the halfogre +6 str, -2 dex, +2 con, -2 int, -2 cha Large Darkvision natural armor +4 giant blood favored class barb LA +1 All in all a pretty decent comparison I suppose. The halforc sucks a lot. A whole lot. The orc is a definite improvement in some ways but worse in others. The next step up to halfogre has a few extra perks which are nice, but come at the incredible cost of a level. As the quote I found above, it would be easy enough for the orc to simply take an extra level of something to catch up in most ways, surpass in some, and stay behind in a few others. Seems pretty fair to me. Of course the halforcs still need a boost. I usually give them a few things in my campaigns anyway to make them useful and flavorful. Oh, and about the 'immunity to charm person and hold person'. That is all well and good. However it only matters at all for a few levels at most, plus you are 'immune' to certain spells that would be a benefit to you. Feels like a wash more or less, slightly in favor of the halfogre early on, and slightly against once people start tossing the next step up spells (and at this point the lower saves of charm person and such make them unuseable anyway. being immune to something that isnt used isnt much of a bonus) [/QUOTE]
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