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*Pathfinder & Starfinder
Ogres As Characters
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<blockquote data-quote="Fedifensor" data-source="post: 1318051" data-attributes="member: 7289"><p>"targeted dispel works on most everything, not just any such tactics. "</p><p></p><p>True. A non-targeted dispel can also work on the entire group. I chose a targeted because the main fighter usually gets most of the enhancing spells.</p><p></p><p>"But if you want to toss around third level spells why not just toss one which will hinder/kill instead? A fireball is almost always a better idea than a targeted dispel at this level."</p><p></p><p>Actually, my comments weren't level-specific. And Disarm works at any level. Fail it once, and your fighter loses his weapon. Even if he picks it back up, he now does less damage AND gives a penalty to hit because of the size difference. BTW, about half the players in my game are running around with 10+ points of fire resistance...</p><p></p><p>"Even if he is slightly better in combat (and at best that is what he is, slightly) then that is deserved by being so much worse at everything else."</p><p></p><p>90% of D&D is combat by default - look at the modules produced by WotC if you don't believe me. Besides, it's not like a 10 Int human fighter is going to have a lot of skills. His selection is pitiful, so even with 2 skill points per level he's going to have to cross-class for anything useful.</p><p></p><p>The most powerful characters focus on a concept, and do what they do extremely well. Wizards stay single-classed to get higher-level spells quickly, Fighters focus on one weapon to take advantage of Weapon Specialization, etc. The half-ogre is absolutely awesome at its speciality, getting innate abilities that require a significant amount of magic to equal. +4 natural armor is equal to an Amulet of Natural Armor +4 (and they stack!). Reach is equivalent to a persistant Enlarge Person without the disadvantages. </p><p></p><p>In short, the half-ogre more than justifies a +2 ECL. If you disagree with that, your problem is with the ECL system as a whole. Most ECL +1 creatures get a rather trivial benefit for their level adjustment. Half-Ogres are not only better than other +1 ECL creatures, they often beat out +2 ECL templates in effectiveness.</p></blockquote><p></p>
[QUOTE="Fedifensor, post: 1318051, member: 7289"] "targeted dispel works on most everything, not just any such tactics. " True. A non-targeted dispel can also work on the entire group. I chose a targeted because the main fighter usually gets most of the enhancing spells. "But if you want to toss around third level spells why not just toss one which will hinder/kill instead? A fireball is almost always a better idea than a targeted dispel at this level." Actually, my comments weren't level-specific. And Disarm works at any level. Fail it once, and your fighter loses his weapon. Even if he picks it back up, he now does less damage AND gives a penalty to hit because of the size difference. BTW, about half the players in my game are running around with 10+ points of fire resistance... "Even if he is slightly better in combat (and at best that is what he is, slightly) then that is deserved by being so much worse at everything else." 90% of D&D is combat by default - look at the modules produced by WotC if you don't believe me. Besides, it's not like a 10 Int human fighter is going to have a lot of skills. His selection is pitiful, so even with 2 skill points per level he's going to have to cross-class for anything useful. The most powerful characters focus on a concept, and do what they do extremely well. Wizards stay single-classed to get higher-level spells quickly, Fighters focus on one weapon to take advantage of Weapon Specialization, etc. The half-ogre is absolutely awesome at its speciality, getting innate abilities that require a significant amount of magic to equal. +4 natural armor is equal to an Amulet of Natural Armor +4 (and they stack!). Reach is equivalent to a persistant Enlarge Person without the disadvantages. In short, the half-ogre more than justifies a +2 ECL. If you disagree with that, your problem is with the ECL system as a whole. Most ECL +1 creatures get a rather trivial benefit for their level adjustment. Half-Ogres are not only better than other +1 ECL creatures, they often beat out +2 ECL templates in effectiveness. [/QUOTE]
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