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Community
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*Pathfinder & Starfinder
Ogres As Characters
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<blockquote data-quote="Scion" data-source="post: 1319322" data-attributes="member: 5777"><p>of course jg <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> I was just hopeing to get enough info that the dm could make an informed decission, that is all.</p><p></p><p>Both to dm_matt and lgodamus.</p><p></p><p>the feral template will grant a 0 hd race with the following:</p><p></p><p>Type: changes to monstrous humanoid</p><p>Speed: land speed increases by 10'</p><p>AC: +6 natural armor bonus</p><p>Attacks: gains 2 claw attacks, damage based on your size</p><p>Special attacks: dependent on racial HD, so none.</p><p>Special Qualities: dependent on total HD, so darkvision and fast healing.</p><p>Abilities: +4 str, -2 dex, +2 con, -4 int (min 2), +2 wis</p><p>LA +1</p><p></p><p>while it isnt absolutely incredible and you lose some of the bonuses of the halfogre, but that should merely make some people who say the halfogre is too strong happy <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I still think it could be a very interesting, though difficult, character to play. You would have to put at least 10 point buy points into int just to keep it at a somewhat reasonable level, tell characters that they cant have a starting stat above 22 (so they can drop 4 points to hit it if they so choose but should be easier for most dm's to adjucate), the rest would be to make the guy a well rounded character. mmm.. monk halfogre and feral..lol.. may have to try something like that in the future <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Scion, post: 1319322, member: 5777"] of course jg ;) I was just hopeing to get enough info that the dm could make an informed decission, that is all. Both to dm_matt and lgodamus. the feral template will grant a 0 hd race with the following: Type: changes to monstrous humanoid Speed: land speed increases by 10' AC: +6 natural armor bonus Attacks: gains 2 claw attacks, damage based on your size Special attacks: dependent on racial HD, so none. Special Qualities: dependent on total HD, so darkvision and fast healing. Abilities: +4 str, -2 dex, +2 con, -4 int (min 2), +2 wis LA +1 while it isnt absolutely incredible and you lose some of the bonuses of the halfogre, but that should merely make some people who say the halfogre is too strong happy ;) I still think it could be a very interesting, though difficult, character to play. You would have to put at least 10 point buy points into int just to keep it at a somewhat reasonable level, tell characters that they cant have a starting stat above 22 (so they can drop 4 points to hit it if they so choose but should be easier for most dm's to adjucate), the rest would be to make the guy a well rounded character. mmm.. monk halfogre and feral..lol.. may have to try something like that in the future ;) [/QUOTE]
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