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Ogres As Characters
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<blockquote data-quote="Scion" data-source="post: 1319507" data-attributes="member: 5777"><p>Just because there is a lot of gnome hate in the world <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Really though, it is the only core race option to have a str of 20 at first level. That is of course an advantage. However, the cost for that advantage is way too high. You pay for that bonus, and then pay for it again, and then again.</p><p></p><p>Wotc said that the reason that halforcs werent changed was becuase 'lots' of people use them so they must not be that bad. I'd have to say that the vast majority of those people dont care as much about roleplaying or the rest of the game as just getting that, 'me crush em all to mush' attitude. It is clearly mechanically inferior. It has little to no flavor.</p><p></p><p>sure people can inject flavor into their campaigns, sure there are some optional rules that could make them better, sure some rp choices can only be done by the hulking brutes. But that doesnt mean that they cant be balanced properly to make them not only an interesting choice, but a useful one. Currently they just dont have it.</p><p></p><p>Again, the max str was just for the nay sayers. If you max out the str at 22, halforcs still cant get that high, orcs can but there may be other reasons not to do that. 22 is still respectable, but less likely to break these peoples games which seem to have some odd fixations. All in all though, it was a suggestion of a fix where I see little to no problem to begin with. To appease people as it were. sometimes compromises have to be made.</p></blockquote><p></p>
[QUOTE="Scion, post: 1319507, member: 5777"] Just because there is a lot of gnome hate in the world ;) Really though, it is the only core race option to have a str of 20 at first level. That is of course an advantage. However, the cost for that advantage is way too high. You pay for that bonus, and then pay for it again, and then again. Wotc said that the reason that halforcs werent changed was becuase 'lots' of people use them so they must not be that bad. I'd have to say that the vast majority of those people dont care as much about roleplaying or the rest of the game as just getting that, 'me crush em all to mush' attitude. It is clearly mechanically inferior. It has little to no flavor. sure people can inject flavor into their campaigns, sure there are some optional rules that could make them better, sure some rp choices can only be done by the hulking brutes. But that doesnt mean that they cant be balanced properly to make them not only an interesting choice, but a useful one. Currently they just dont have it. Again, the max str was just for the nay sayers. If you max out the str at 22, halforcs still cant get that high, orcs can but there may be other reasons not to do that. 22 is still respectable, but less likely to break these peoples games which seem to have some odd fixations. All in all though, it was a suggestion of a fix where I see little to no problem to begin with. To appease people as it were. sometimes compromises have to be made. [/QUOTE]
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