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Ogres As Characters
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<blockquote data-quote="Scion" data-source="post: 1319917" data-attributes="member: 5777"><p>I was more concerned with comments like this, 'Back in the day, circa 1E, when we rolled stats the REAL way (3d6 in order ), we used to play with party members with wildly unbalanced stats for years and years and years. And we had FUN.' which seems to be deliberately bad.. I would use a worse word but it doesnt really fit, it is just a vague sort of thing. Some people could have fun playing a pet rock, that isnt the issue here. Nor are old stories about the good old days..lol</p><p></p><p>I dont care if people are persuaded to either side by my posts, so long as they realize there is another side out there and get all of the facts. If I miss any facts then definately bring them up. I've even tried to say in each of my posts that opinions will differ and are very campaign dependent. Hence the comment about deliberately misunderstanding <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> clear enough this time hopefully.</p><p></p><p>You are right though, halforc druid is definately a suboptimal choice. All of the penalties, none of the bonuses. This may be a way to go 'against the norm' but still, why be hit so hard by it? They could have at least given the half orc favored enemy: any, or a choice of a few different bonus feats, or +'s to a few different skills. There are lots of interesting ideas floating around that dont make them more powerful, merely more interesting. They are still sadly lacking.</p><p></p><p>If your characters want a change or whatever that is what savage species was designed for. While there are some balance issues, which your characters may not care about, it definately fits the role. Plus being much better at it than the halforc could even on his best day. Mileage does vary, but that doesnt mean there still cant be discussions about where the baseline should be.</p></blockquote><p></p>
[QUOTE="Scion, post: 1319917, member: 5777"] I was more concerned with comments like this, 'Back in the day, circa 1E, when we rolled stats the REAL way (3d6 in order ), we used to play with party members with wildly unbalanced stats for years and years and years. And we had FUN.' which seems to be deliberately bad.. I would use a worse word but it doesnt really fit, it is just a vague sort of thing. Some people could have fun playing a pet rock, that isnt the issue here. Nor are old stories about the good old days..lol I dont care if people are persuaded to either side by my posts, so long as they realize there is another side out there and get all of the facts. If I miss any facts then definately bring them up. I've even tried to say in each of my posts that opinions will differ and are very campaign dependent. Hence the comment about deliberately misunderstanding ;) clear enough this time hopefully. You are right though, halforc druid is definately a suboptimal choice. All of the penalties, none of the bonuses. This may be a way to go 'against the norm' but still, why be hit so hard by it? They could have at least given the half orc favored enemy: any, or a choice of a few different bonus feats, or +'s to a few different skills. There are lots of interesting ideas floating around that dont make them more powerful, merely more interesting. They are still sadly lacking. If your characters want a change or whatever that is what savage species was designed for. While there are some balance issues, which your characters may not care about, it definately fits the role. Plus being much better at it than the halforc could even on his best day. Mileage does vary, but that doesnt mean there still cant be discussions about where the baseline should be. [/QUOTE]
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