Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Ogres As Characters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Scion" data-source="post: 1320111" data-attributes="member: 5777"><p>Taken from my previous post:</p><p></p><p>Lets look at a level 13 case (chosen at random)</p><p>16, 10, 16, 12, 12, 12 = 34 point buy, correct?</p><p>human barbarian 13</p><p>13d12 + 39 = avg 129</p><p>BAB 13</p><p>str 19 (+4), dex 10, con 16 (+3), wis 12 (+1), int 12 (+1), cha 12 (+1)</p><p>F +8 ((+3)), R +4 ((+0)), W +4 ((+1))</p><p>Abilities of a 13th level barb</p><p>skill points 96, max ranks 16, +1 feat</p><p></p><p>halfogre barb 11</p><p>11d12 + 44 = 121</p><p>BAB 11</p><p>str 24 (+7), dex 8 (-1), con 18 (+4), wis 12 (+1), int 10, cha 10</p><p>F +7 ((+4)), R+3 ((-1)), W+3 ((+1))</p><p>Abilities of a 11th level barb</p><p>skill points 56, max ranks 14</p><p></p><p>Orc barb 13</p><p>13d12 +39 = avg 129</p><p>BAB 13</p><p>str 23 (+6), dex 10, con 16 (+3), wis 10, int 10, cha 10 </p><p>F +8 ((+3)), R +4 ((+0)), W +4 ((+0))</p><p>Abilities of a 13th level barb</p><p>skill points 64, max rank 16</p><p></p><p>So the orc has 8 more avg hp, better bab, only missing 1 point of str (which will be caught up some levels, surpassed in others with rage), better reflex save, the extra two levels of barb abilities, 8 more skill points, 2 higher ranks.</p><p></p><p>which for the halfogre turns into reach, +4 natural armor and thats it.</p><p></p><p>So does reach and +4 natural armor equal 8hp, 2 BAB, +2 reflex, 2 levels of class abilities, 8 skill points, 2 higher max ranks?</p><p></p><p>This is at the +2 LA. These totals just dont add up, hence my concern over +2 just being too weak, and if you want to go this route to instead use +1 LA and one giant hd.</p><p></p><p>Personally, I equate reach to effectively one feat, the natural armor could be argued to be worth up to two feats (it all depends on how you look at it, and I think that the dodge feat should grant a +1 anytime you arent denied your dex bonus, not just to one target.. saves on bookkeeping, and frustrates new players much less) so one feat for the +1, and another feat to upgrade it to +4.. I say it that way because it isnt worth 3 feats. And inertial armor is only 1 feat, more or less. So you could say, one feat for inerial armor like feat, one more to change it to a different bonus type.</p><p></p><p>So 3 feats.</p><p></p><p>At LA +1 the halfogre loses 4hp, 1 BAB, +1 reflex, 1 level of class abilities, 4 skill points, 1 higher skill max ranks.</p><p></p><p>Since weapon focus is +1, but is only good for one weapon +1 BAB is effectively one feat. The hp wander around so much as to be a wash more or less. +1 reflex is half of a feat. 4 skill points? hard to call, but it is sortof like one feat with +2/+2 so one feat. One level of class abilities? usually class abilities are the equivalent or better than a feat. 1 higher max rank for all skills? this is impossible to determine, 5% better chance to succeed at a skill, this is a constant throughout their carear.</p><p></p><p>so a total of something around 3 feats as well. A little give or take here and there, but I would prefer to not say 3.5 feats <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>At lower levels it could be that reach is too strong, although it is possible to have a spiked chain at level 1 which does exactly the same thing with reach, and you still only get one AOO whether your reach is 10' or 20'. At higher levels most creatures have reach anyway, can bypass your reach fairly easily, use range attacks, or can use tactics to negate your reach in some way, so it is a fairly minor but nice benefit.</p><p></p><p>I still contend that the halfogre is effectively fine at +1. He is good at being a melee hog, but nothing else. Good trade off, and most dm's should be able to use this in ways that dont matter. If they are a bit hesitant of that then setting the halfogres max starting str to 20 or 22 fixes just about all of the rest of the problems, sure it is an artificial and somewhat odd cap, but if it is needed for a dm's peice of mind then sure. However, +2 LA is just too big of a hit, as shown above.</p></blockquote><p></p>
[QUOTE="Scion, post: 1320111, member: 5777"] Taken from my previous post: Lets look at a level 13 case (chosen at random) 16, 10, 16, 12, 12, 12 = 34 point buy, correct? human barbarian 13 13d12 + 39 = avg 129 BAB 13 str 19 (+4), dex 10, con 16 (+3), wis 12 (+1), int 12 (+1), cha 12 (+1) F +8 ((+3)), R +4 ((+0)), W +4 ((+1)) Abilities of a 13th level barb skill points 96, max ranks 16, +1 feat halfogre barb 11 11d12 + 44 = 121 BAB 11 str 24 (+7), dex 8 (-1), con 18 (+4), wis 12 (+1), int 10, cha 10 F +7 ((+4)), R+3 ((-1)), W+3 ((+1)) Abilities of a 11th level barb skill points 56, max ranks 14 Orc barb 13 13d12 +39 = avg 129 BAB 13 str 23 (+6), dex 10, con 16 (+3), wis 10, int 10, cha 10 F +8 ((+3)), R +4 ((+0)), W +4 ((+0)) Abilities of a 13th level barb skill points 64, max rank 16 So the orc has 8 more avg hp, better bab, only missing 1 point of str (which will be caught up some levels, surpassed in others with rage), better reflex save, the extra two levels of barb abilities, 8 more skill points, 2 higher ranks. which for the halfogre turns into reach, +4 natural armor and thats it. So does reach and +4 natural armor equal 8hp, 2 BAB, +2 reflex, 2 levels of class abilities, 8 skill points, 2 higher max ranks? This is at the +2 LA. These totals just dont add up, hence my concern over +2 just being too weak, and if you want to go this route to instead use +1 LA and one giant hd. Personally, I equate reach to effectively one feat, the natural armor could be argued to be worth up to two feats (it all depends on how you look at it, and I think that the dodge feat should grant a +1 anytime you arent denied your dex bonus, not just to one target.. saves on bookkeeping, and frustrates new players much less) so one feat for the +1, and another feat to upgrade it to +4.. I say it that way because it isnt worth 3 feats. And inertial armor is only 1 feat, more or less. So you could say, one feat for inerial armor like feat, one more to change it to a different bonus type. So 3 feats. At LA +1 the halfogre loses 4hp, 1 BAB, +1 reflex, 1 level of class abilities, 4 skill points, 1 higher skill max ranks. Since weapon focus is +1, but is only good for one weapon +1 BAB is effectively one feat. The hp wander around so much as to be a wash more or less. +1 reflex is half of a feat. 4 skill points? hard to call, but it is sortof like one feat with +2/+2 so one feat. One level of class abilities? usually class abilities are the equivalent or better than a feat. 1 higher max rank for all skills? this is impossible to determine, 5% better chance to succeed at a skill, this is a constant throughout their carear. so a total of something around 3 feats as well. A little give or take here and there, but I would prefer to not say 3.5 feats ;) At lower levels it could be that reach is too strong, although it is possible to have a spiked chain at level 1 which does exactly the same thing with reach, and you still only get one AOO whether your reach is 10' or 20'. At higher levels most creatures have reach anyway, can bypass your reach fairly easily, use range attacks, or can use tactics to negate your reach in some way, so it is a fairly minor but nice benefit. I still contend that the halfogre is effectively fine at +1. He is good at being a melee hog, but nothing else. Good trade off, and most dm's should be able to use this in ways that dont matter. If they are a bit hesitant of that then setting the halfogres max starting str to 20 or 22 fixes just about all of the rest of the problems, sure it is an artificial and somewhat odd cap, but if it is needed for a dm's peice of mind then sure. However, +2 LA is just too big of a hit, as shown above. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Ogres As Characters
Top