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Ogres As Characters
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<blockquote data-quote="Elric" data-source="post: 1320243" data-attributes="member: 1139"><p>My point about feats is the following: assume that no feats have prereqs, so there are no higher level feats. Also assume that feats don't have especially good interaction with each other (like Defensive Throw + Hold the Line + Great Throw). In other words, there aren't any good feat chains. Then, your character will get the best feats first and all of the feats that he has left will have a lower marginal value. </p><p></p><p>Changing the starting stats is important, since the half-ogre doesn't need wisdom as much as a humanoid, but can use Dex for combat reflexes, a feat that isn't worth it for most medium-sized fighters.</p><p></p><p>BaB is important, but the first iterative attack is more important than the second and so on. If you have +5 BaB and someone else has +6 there will be a large difference in your attack power. +10-+11, though, is much less of a jump.</p><p></p><p>My point with the Con example wasn't that this is the only important issue. It is just one example of how +EL races increase in power in a way that can be very different from PH race characters.</p><p></p><p>Rage really isn't that powerful in most fights, at least at levels 1-10. You don't want to rage against an easy fight anywhere near as much as a hard fight. You will lose more HP if you rage, and then you have to get healed afterwards. When you are fighting a big boss, though, rage becomes much better. My point is this: you will always use rage in a fight where it is very good. You don’t have that many “very good to rage” fights a day, though. So your extra rages will be used for “pretty good to rage” fights instead. DR does have nice synergy with rage, since it makes the AC penalty of rage translate into less spell slots from the cleric. </p><p></p><p>The point of the “harder to kill” calculations isn’t to imply that gaining levels makes you easier to kill <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I am just trying to show how some abilities having increasing returns to scale (AC) where the higher your AC is, the more you get out of each extra point of AC (against opponents who kill you with attack rolls). Con, on the other hand, has decreasing returns to scale—the higher your Con score is, the less you get out of each extra point of Con. It still makes you harder to kill! However, the benefit that you get from the next Con increase is not as much as the benefit that you got from the previous Con increase.</p></blockquote><p></p>
[QUOTE="Elric, post: 1320243, member: 1139"] My point about feats is the following: assume that no feats have prereqs, so there are no higher level feats. Also assume that feats don't have especially good interaction with each other (like Defensive Throw + Hold the Line + Great Throw). In other words, there aren't any good feat chains. Then, your character will get the best feats first and all of the feats that he has left will have a lower marginal value. Changing the starting stats is important, since the half-ogre doesn't need wisdom as much as a humanoid, but can use Dex for combat reflexes, a feat that isn't worth it for most medium-sized fighters. BaB is important, but the first iterative attack is more important than the second and so on. If you have +5 BaB and someone else has +6 there will be a large difference in your attack power. +10-+11, though, is much less of a jump. My point with the Con example wasn't that this is the only important issue. It is just one example of how +EL races increase in power in a way that can be very different from PH race characters. Rage really isn't that powerful in most fights, at least at levels 1-10. You don't want to rage against an easy fight anywhere near as much as a hard fight. You will lose more HP if you rage, and then you have to get healed afterwards. When you are fighting a big boss, though, rage becomes much better. My point is this: you will always use rage in a fight where it is very good. You don’t have that many “very good to rage” fights a day, though. So your extra rages will be used for “pretty good to rage” fights instead. DR does have nice synergy with rage, since it makes the AC penalty of rage translate into less spell slots from the cleric. The point of the “harder to kill” calculations isn’t to imply that gaining levels makes you easier to kill :) I am just trying to show how some abilities having increasing returns to scale (AC) where the higher your AC is, the more you get out of each extra point of AC (against opponents who kill you with attack rolls). Con, on the other hand, has decreasing returns to scale—the higher your Con score is, the less you get out of each extra point of Con. It still makes you harder to kill! However, the benefit that you get from the next Con increase is not as much as the benefit that you got from the previous Con increase. [/QUOTE]
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