Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Ogres As Characters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Elric" data-source="post: 1320723" data-attributes="member: 1139"><p>Ok, here is DM_Matt’s half ogre from before, with a couple of changes. Note that the half-ogre is more powerful than a classed character by level 4.</p><p></p><p>HOgre Barb1/Fighter2</p><p></p><p>Str: 22 (16+ 6)</p><p>Dex: 14 (16 -2)</p><p>Con: 16 (14 +2)</p><p>Int: 10 (12 -2)</p><p>Wis: 8 (8)</p><p>Cha: 8 (10-2)</p><p></p><p>Feats: Power Attack, Cleave, Combat Reflexes, Weapon Focus (Greatsword)</p><p>AC: 15 + armor (10-1size+2dex+4Nat)</p><p>HP: 33 (15+9+9)</p><p>Speed: 40</p><p>Attack: Greatsword +9, DMG 3d6+9 w/ 2for1 power attack, cleave, 3 AOOs/round (AV DMG: 19.5, up to 25.5 with PA)...I also recommend a masterword GS to help that bab up to +10</p><p>Saves: Fort +8, Ref +2, Will -1</p><p></p><p>Note that the orc is not a particularly good basis for comparison with the half-ogre, since the question is really about balance compared to PC races. Plus, I’ve seen two half-ogres in action, but strangely, no one wants to play an orc… too freaking ugly</p><p></p><p>Orc Barb 2/Fighter 2</p><p>Str: 20 (16 + 4)</p><p>Dex: 16 (15 +1 level)</p><p>Con: 14 (14)</p><p>Int: 10 (12-2)</p><p>Wis 8 (10-2)</p><p>Cha 8 (10-2)</p><p></p><p>Feats: Power Attack, Cleave, Weapon Focus: Greatsword, 1 more feat which is probably nowhere near as good as combat reflexes is for the half-ogre.</p><p></p><p>AC: 13 + armor</p><p>HP: 39 (14+ 9 + 8 + 8)</p><p>Speed: 40</p><p>Saves: </p><p>Fort +8, Reflex +3, Will -1</p><p>Attack: Greatsword +10, dmg 2d6+7.5 (since the strength choices are a little arbitrary, I’ll give him the extra half-point of damage). Average dmg 14.5. It will usually be worth it to power attack for 1 (unless you hit less than half the time which, since I haven’t taken masterwork weapons or magic into account, shouldn’t happen very often). </p><p></p><p>He also has the daylight penalties, which I could incorporate as something like -0.5 to hit, but I’m going to be nice and ignore them. Note that the PH race, the ½ Orc, has -2 Str, +2 Wis and no daylight penalty by comparison. And he’s as good as it gets for a fighter-type in the PH. </p><p></p><p>So, on the defensive end, in return for 18% extra HP, the HOgre gets hit 10% less. If the orc is hit 60% of the time (estimate- seems pretty reasonable), the HOgre is hit 50% of the time. This puts the number of strikes to drop the HOgre at 20% extra, so the half-ogre is actually very slightly ahead on defense. The half-ogre has 1 point worse on his reflex save, but is immune the person spells, making his will save less important.</p><p></p><p>On offense, these characters are very good, so assume that the HOgre hits 60% of the time—then, the orc should power attack for 1, at least. So, the Orc now hits 60% of the time as well, for 16.5 damage. The HOgre does 11.7 damage/round to his opponent, not counting criticals. Then, criticals add another 1.2, so 12.9 damage/round</p><p></p><p>But there’s a huge variable missing in all of this- the Half-Ogre has reach! He’s a demon with cleave, a demon with combat reflexes and a demon when you actually put him in a party. I’m comparing him to a no-daylight-penalty Orc, which is far and away the best ECL 0 fighter type race.</p><p></p><p>What happens if you try to give the Orc reach? It isn’t pretty. </p><p></p><p>Orc Barb 2/Fighter 2</p><p>Str: 20 (16 + 4)</p><p>Dex: 16 (15 +1 level)</p><p>Con: 14 (14)</p><p>Int: 10 (12-2)</p><p>Wis 8 (10-2)</p><p>Cha 8 (10-2)</p><p></p><p>Feats: Power Attack, Cleave, Weapon Focus: Greatsword, EWP: Spiked Chain</p><p></p><p>AC: 13 + armor</p><p>HP: 39 (14+ 9 + 8 + 8)</p><p>Speed: 40</p><p>Saves: Fort +8, Reflex +3, Will -1</p><p>Attack: Spiked Chain +10, dmg 2d4+7.5 (since the strength choices are a little arbitrary, I’ll give him the extra half-point of damage). Average dmg 12.5. Crit x2 now.</p><p>Special: Uncanny Dodge- this is a valuable ability, but notice that the ACs for the two characters are still the same when they are flatfooted.</p><p></p><p>Since your damage is suddenly terrible, power attack is more valuable. Say that you power attack for 2 on an opponent that you hit 65% of the time normally, bringing your damage back up to 16.5. Now, you do 9.1 damage/round against this imaginary opponent, not counting criticals. Adding criticals adds 0.45 damage, so 9.55 overall.</p><p></p><p>That’s a 135% damage ration for the HOgre. This is level 4, against an Orc with no daylight penalties, a race that is almost certainly too strong for ECL +0 (not that it’s anything but awful at ECL +1). With the exception of the level 6 characters, things only get worse for the orc from here.</p><p></p><p>edit- fixed a typo.</p></blockquote><p></p>
[QUOTE="Elric, post: 1320723, member: 1139"] Ok, here is DM_Matt’s half ogre from before, with a couple of changes. Note that the half-ogre is more powerful than a classed character by level 4. HOgre Barb1/Fighter2 Str: 22 (16+ 6) Dex: 14 (16 -2) Con: 16 (14 +2) Int: 10 (12 -2) Wis: 8 (8) Cha: 8 (10-2) Feats: Power Attack, Cleave, Combat Reflexes, Weapon Focus (Greatsword) AC: 15 + armor (10-1size+2dex+4Nat) HP: 33 (15+9+9) Speed: 40 Attack: Greatsword +9, DMG 3d6+9 w/ 2for1 power attack, cleave, 3 AOOs/round (AV DMG: 19.5, up to 25.5 with PA)...I also recommend a masterword GS to help that bab up to +10 Saves: Fort +8, Ref +2, Will -1 Note that the orc is not a particularly good basis for comparison with the half-ogre, since the question is really about balance compared to PC races. Plus, I’ve seen two half-ogres in action, but strangely, no one wants to play an orc… too freaking ugly Orc Barb 2/Fighter 2 Str: 20 (16 + 4) Dex: 16 (15 +1 level) Con: 14 (14) Int: 10 (12-2) Wis 8 (10-2) Cha 8 (10-2) Feats: Power Attack, Cleave, Weapon Focus: Greatsword, 1 more feat which is probably nowhere near as good as combat reflexes is for the half-ogre. AC: 13 + armor HP: 39 (14+ 9 + 8 + 8) Speed: 40 Saves: Fort +8, Reflex +3, Will -1 Attack: Greatsword +10, dmg 2d6+7.5 (since the strength choices are a little arbitrary, I’ll give him the extra half-point of damage). Average dmg 14.5. It will usually be worth it to power attack for 1 (unless you hit less than half the time which, since I haven’t taken masterwork weapons or magic into account, shouldn’t happen very often). He also has the daylight penalties, which I could incorporate as something like -0.5 to hit, but I’m going to be nice and ignore them. Note that the PH race, the ½ Orc, has -2 Str, +2 Wis and no daylight penalty by comparison. And he’s as good as it gets for a fighter-type in the PH. So, on the defensive end, in return for 18% extra HP, the HOgre gets hit 10% less. If the orc is hit 60% of the time (estimate- seems pretty reasonable), the HOgre is hit 50% of the time. This puts the number of strikes to drop the HOgre at 20% extra, so the half-ogre is actually very slightly ahead on defense. The half-ogre has 1 point worse on his reflex save, but is immune the person spells, making his will save less important. On offense, these characters are very good, so assume that the HOgre hits 60% of the time—then, the orc should power attack for 1, at least. So, the Orc now hits 60% of the time as well, for 16.5 damage. The HOgre does 11.7 damage/round to his opponent, not counting criticals. Then, criticals add another 1.2, so 12.9 damage/round But there’s a huge variable missing in all of this- the Half-Ogre has reach! He’s a demon with cleave, a demon with combat reflexes and a demon when you actually put him in a party. I’m comparing him to a no-daylight-penalty Orc, which is far and away the best ECL 0 fighter type race. What happens if you try to give the Orc reach? It isn’t pretty. Orc Barb 2/Fighter 2 Str: 20 (16 + 4) Dex: 16 (15 +1 level) Con: 14 (14) Int: 10 (12-2) Wis 8 (10-2) Cha 8 (10-2) Feats: Power Attack, Cleave, Weapon Focus: Greatsword, EWP: Spiked Chain AC: 13 + armor HP: 39 (14+ 9 + 8 + 8) Speed: 40 Saves: Fort +8, Reflex +3, Will -1 Attack: Spiked Chain +10, dmg 2d4+7.5 (since the strength choices are a little arbitrary, I’ll give him the extra half-point of damage). Average dmg 12.5. Crit x2 now. Special: Uncanny Dodge- this is a valuable ability, but notice that the ACs for the two characters are still the same when they are flatfooted. Since your damage is suddenly terrible, power attack is more valuable. Say that you power attack for 2 on an opponent that you hit 65% of the time normally, bringing your damage back up to 16.5. Now, you do 9.1 damage/round against this imaginary opponent, not counting criticals. Adding criticals adds 0.45 damage, so 9.55 overall. That’s a 135% damage ration for the HOgre. This is level 4, against an Orc with no daylight penalties, a race that is almost certainly too strong for ECL +0 (not that it’s anything but awful at ECL +1). With the exception of the level 6 characters, things only get worse for the orc from here. edit- fixed a typo. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Ogres As Characters
Top