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Ogres As Characters
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<blockquote data-quote="Elric" data-source="post: 1321712" data-attributes="member: 1139"><p>jgsugden- that's a good point. I wasn't using the number here so much to show the half-ogre overpowered as much as I was illustrating DM_Matt's character, who was overpowered in our group. Context will mean a lot for half-ogres, just like any other character. </p><p></p><p>Saeviomagy- you actually get the exact same results that I do, accounting for rounding errors. I'm sorry if you didn't like the format that I put them in.</p><p></p><p>Edit- when I said that the HOgre takes 20% more strikes to drop because of his AC, I meant that based on ACs alone. Then when you add the hit points back into the equation, the HOgre comes out very slightly ahead.</p><p></p><p>Large size is a problem in confined areas. However, some of the time you want to clog up a greater area- large size is an advantage there. Combat Reflexes means that you can take attacks of opportunity while flatfooted. Also, 10-foot reach makes it easier to get full attacks in at higher levels. Enemies have a much harder time grappling/tripping you and if you use these maneuvers, you have a much greater chance of success than a medium-sized character.</p><p></p><p>Orcs with no daylight penalties would be the strongest ECL 0 race for a strength based melee fighter/barb type. Obviously, they still wouldn't be good Sorcerers.</p></blockquote><p></p>
[QUOTE="Elric, post: 1321712, member: 1139"] jgsugden- that's a good point. I wasn't using the number here so much to show the half-ogre overpowered as much as I was illustrating DM_Matt's character, who was overpowered in our group. Context will mean a lot for half-ogres, just like any other character. Saeviomagy- you actually get the exact same results that I do, accounting for rounding errors. I'm sorry if you didn't like the format that I put them in. Edit- when I said that the HOgre takes 20% more strikes to drop because of his AC, I meant that based on ACs alone. Then when you add the hit points back into the equation, the HOgre comes out very slightly ahead. Large size is a problem in confined areas. However, some of the time you want to clog up a greater area- large size is an advantage there. Combat Reflexes means that you can take attacks of opportunity while flatfooted. Also, 10-foot reach makes it easier to get full attacks in at higher levels. Enemies have a much harder time grappling/tripping you and if you use these maneuvers, you have a much greater chance of success than a medium-sized character. Orcs with no daylight penalties would be the strongest ECL 0 race for a strength based melee fighter/barb type. Obviously, they still wouldn't be good Sorcerers. [/QUOTE]
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