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<blockquote data-quote="trentonjoe" data-source="post: 6751666" data-attributes="member: 304"><p>It sounds to me like you need 3 or 4 separate monsters: Orc, Ogrillion,1/2 Ogre, 1/2 Ogre MAgic user.</p><p></p><p>If the goal is to make combat different, I would make base monsters and then have a pool of slightly different abilities to add to each group. For example, say there are 24 orcs, each one has one of the following abilities:</p><p></p><p>has a shield (+2 AC, -1 damage)</p><p>knockdown (opponent must make a DEX save = to damage dealt or be knocked prone or each melee hit)</p><p>Spiked helmet (+1 AC and head but as a bonus action +5 to hit, 4 damage)</p><p>Spitter (bonus action to spit in opponents face, CON save 12 or blinded for one round) Recharge 6</p><p>etc....</p><p></p><p></p><p>If you want help send me a private message, I would be happy to help develop an orc clan together.</p></blockquote><p></p>
[QUOTE="trentonjoe, post: 6751666, member: 304"] It sounds to me like you need 3 or 4 separate monsters: Orc, Ogrillion,1/2 Ogre, 1/2 Ogre MAgic user. If the goal is to make combat different, I would make base monsters and then have a pool of slightly different abilities to add to each group. For example, say there are 24 orcs, each one has one of the following abilities: has a shield (+2 AC, -1 damage) knockdown (opponent must make a DEX save = to damage dealt or be knocked prone or each melee hit) Spiked helmet (+1 AC and head but as a bonus action +5 to hit, 4 damage) Spitter (bonus action to spit in opponents face, CON save 12 or blinded for one round) Recharge 6 etc.... If you want help send me a private message, I would be happy to help develop an orc clan together. [/QUOTE]
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