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Oh boy, a new magic system
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<blockquote data-quote="barsoomcore" data-source="post: 206529" data-attributes="member: 812"><p>Well, yeah.</p><p></p><p></p><p></p><p>Right, but you're also drawing for the most part two attacks of opportunity every round you try to cast a spell -- one for the Grasp Shadow and one for the Spellcraft checks.</p><p></p><p>But yes, closing to melee with a powerful sorcerer is almost certain death, unless you are somehow able to ignore the Con drain (there are magic items that allow it, and of course being undead is again a great help).</p><p></p><p></p><p></p><p>Yeah, I'm very restrictive on the whole spell list concept. There are very few spells on Barsoom</p><p></p><p>Also note that a 16th level spell caster is going to be able to do a maximum of 19 Con damage per day. Which is going to suck if she does it all to you, but that could be a big risk for her to take -- given that she's restricted to, say, two eighth-level spells and one third-level spell. A standard D&D wizard at 16th level is just getting warmed up after throwing out 2 eighth-level spells.</p><p></p><p>So yeah, the con drain is ugly, but in context it's a very limited weapon that no sorcerer is ever going to rely on. It's worked out okay so far in my campaign -- actually these rules are the revised, more restrictive rules I've just applied to my campaign after the party sorcerer got completely out of control under the old rules.</p><p></p><p>These rules sure aren't for every campaign, that's a fact.</p></blockquote><p></p>
[QUOTE="barsoomcore, post: 206529, member: 812"] Well, yeah. Right, but you're also drawing for the most part two attacks of opportunity every round you try to cast a spell -- one for the Grasp Shadow and one for the Spellcraft checks. But yes, closing to melee with a powerful sorcerer is almost certain death, unless you are somehow able to ignore the Con drain (there are magic items that allow it, and of course being undead is again a great help). Yeah, I'm very restrictive on the whole spell list concept. There are very few spells on Barsoom Also note that a 16th level spell caster is going to be able to do a maximum of 19 Con damage per day. Which is going to suck if she does it all to you, but that could be a big risk for her to take -- given that she's restricted to, say, two eighth-level spells and one third-level spell. A standard D&D wizard at 16th level is just getting warmed up after throwing out 2 eighth-level spells. So yeah, the con drain is ugly, but in context it's a very limited weapon that no sorcerer is ever going to rely on. It's worked out okay so far in my campaign -- actually these rules are the revised, more restrictive rules I've just applied to my campaign after the party sorcerer got completely out of control under the old rules. These rules sure aren't for every campaign, that's a fact. [/QUOTE]
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