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*Dungeons & Dragons
Oh boy, a new magic system
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<blockquote data-quote="Malin Genie" data-source="post: 207771" data-attributes="member: 1058"><p>Assuming Int of 18 and Wis of 14, SKill Focus (Grasp Shadow) and Skill Focus (Spellcraft), a 9th level character can have +18/+18 (with the Concentration synergy) on their skill checks. Taking 10, that allows 9th-level spells without chance of failure. </p><p></p><p>I'm not sure I want <em>Time Stop</em>s and <em>Imprisonment</em>s to be able to be cast by a 9th level character...(or have I missed something?)</p><p></p><p>I like the idea of uncontrolled spells (although I'm not too sure about redirecting failed spells - if you fail a 6th level spell you might take 6 Con damage but deal 6-18 (!) Con damage to your enemy (or enemies? - is the 5ft line an area effect, or does it stop when it hits someone?) with no hit roll required, no SR (?) and no save...in some circumstances much more effective than succeeding!)</p><p></p><p>You might also want to clarify - if you <em>grasp</em> 6 levels worth of <em>shadow</em> and then cast a 1st level spell</p><p></p><p>(a) can you make a Concentration check to hold the remaining 5 levels (and cast a level 5 spell next round without having to <em>grasp</em> again,) or are the 'extra' 5 levels released immediately</p><p></p><p>(b) does that count as 'casting' 1 level or 6 levels (given you say a caster can only cast a total number of levels up to her ranks in Spellcraft, but don't separately specify a limit on the total number of levels of <em>Shadow</em> you can <em>grasp</em>...)</p><p></p><p>Having said all that, I applaud your attempt to create a skills-based magic system. I have been thinking of doing that myself, and am always interested in new ideas; while I think there may be some balance issues with your formulation it is very flavourful and atmospheric!</p></blockquote><p></p>
[QUOTE="Malin Genie, post: 207771, member: 1058"] Assuming Int of 18 and Wis of 14, SKill Focus (Grasp Shadow) and Skill Focus (Spellcraft), a 9th level character can have +18/+18 (with the Concentration synergy) on their skill checks. Taking 10, that allows 9th-level spells without chance of failure. I'm not sure I want [i]Time Stop[/i]s and [i]Imprisonment[/i]s to be able to be cast by a 9th level character...(or have I missed something?) I like the idea of uncontrolled spells (although I'm not too sure about redirecting failed spells - if you fail a 6th level spell you might take 6 Con damage but deal 6-18 (!) Con damage to your enemy (or enemies? - is the 5ft line an area effect, or does it stop when it hits someone?) with no hit roll required, no SR (?) and no save...in some circumstances much more effective than succeeding!) You might also want to clarify - if you [i]grasp[/i] 6 levels worth of [i]shadow[/i] and then cast a 1st level spell (a) can you make a Concentration check to hold the remaining 5 levels (and cast a level 5 spell next round without having to [i]grasp[/i] again,) or are the 'extra' 5 levels released immediately (b) does that count as 'casting' 1 level or 6 levels (given you say a caster can only cast a total number of levels up to her ranks in Spellcraft, but don't separately specify a limit on the total number of levels of [i]Shadow[/i] you can [i]grasp[/i]...) Having said all that, I applaud your attempt to create a skills-based magic system. I have been thinking of doing that myself, and am always interested in new ideas; while I think there may be some balance issues with your formulation it is very flavourful and atmospheric! [/QUOTE]
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