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Oh cleric what are thou? When most classes can heal...
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<blockquote data-quote="Baldurs_Underdark" data-source="post: 7419598" data-attributes="member: 6880355"><p>I believe that 5e was written on a clean sheet of paper, without taking the previous versions (i.e. 3e, 4e) into much consideration. From the point of view of the authors of the rulebook, there may be no overshoot, since they did not consider 3e/4e a part of the baseline. Instead, I believe they just looked at what makes a fun game: Giving players a lot of options and freedom. </p><p></p><p>It's great that no single class is mandatory in a party! And why shouldn't some nature-wizard (i.e. druid) be able to heal? Why shouldn't the most charismatic person (i.e. bard) be able to soothe? </p><p></p><p>It's up to the DM to adjust the encounters and the difficulty, to allow short/long rests, and to make healing potions more common when a party cannot heal itself so well. Frankly, I think that you should be able to have fun with a group that is totally out of balance, for example without any healing abilities at all. I would even go as far as to say that a group that is out of balance makes for a better game, because players have to be more creative and cannot rely on gameplay-experience from previous games.</p></blockquote><p></p>
[QUOTE="Baldurs_Underdark, post: 7419598, member: 6880355"] I believe that 5e was written on a clean sheet of paper, without taking the previous versions (i.e. 3e, 4e) into much consideration. From the point of view of the authors of the rulebook, there may be no overshoot, since they did not consider 3e/4e a part of the baseline. Instead, I believe they just looked at what makes a fun game: Giving players a lot of options and freedom. It's great that no single class is mandatory in a party! And why shouldn't some nature-wizard (i.e. druid) be able to heal? Why shouldn't the most charismatic person (i.e. bard) be able to soothe? It's up to the DM to adjust the encounters and the difficulty, to allow short/long rests, and to make healing potions more common when a party cannot heal itself so well. Frankly, I think that you should be able to have fun with a group that is totally out of balance, for example without any healing abilities at all. I would even go as far as to say that a group that is out of balance makes for a better game, because players have to be more creative and cannot rely on gameplay-experience from previous games. [/QUOTE]
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