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Oh cleric what are thou? When most classes can heal...
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<blockquote data-quote="AmerginLiath" data-source="post: 7420069" data-attributes="member: 777"><p>All classes can fight, but the Fighter is still arguably overall best at it.</p><p>Any class can now take proficiency in thieves tools or stealth (vs in early editions), but the Rogue still gets abilities that make them the best at those roles.</p><p>Most classes have some sort of full or near-full caster ability (or they can take feats to learn magic) — compare that early editions where the Magic-User was the only full-caster (or OD&D, where the MU was the only class to get spells at first level) — yet the Wizard still has the most adaptable spell list and ritual casting ability in the game.</p><p></p><p>This transition in how is done vis-a-vis the role of the Cleric, freeing up the players to not play one or play one differently, is part of a broad trend of opening up closed class roles across the game while still maintaining certain specializations if a player wants to play the Class That’s The Best At in a traditional sense. We simply pay the most attention to the issue of clerical healing because it draws our attention when our characters are bleeding out on the battlefield and we need to know which character to turn to... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="AmerginLiath, post: 7420069, member: 777"] All classes can fight, but the Fighter is still arguably overall best at it. Any class can now take proficiency in thieves tools or stealth (vs in early editions), but the Rogue still gets abilities that make them the best at those roles. Most classes have some sort of full or near-full caster ability (or they can take feats to learn magic) — compare that early editions where the Magic-User was the only full-caster (or OD&D, where the MU was the only class to get spells at first level) — yet the Wizard still has the most adaptable spell list and ritual casting ability in the game. This transition in how is done vis-a-vis the role of the Cleric, freeing up the players to not play one or play one differently, is part of a broad trend of opening up closed class roles across the game while still maintaining certain specializations if a player wants to play the Class That’s The Best At in a traditional sense. We simply pay the most attention to the issue of clerical healing because it draws our attention when our characters are bleeding out on the battlefield and we need to know which character to turn to... ;) [/QUOTE]
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